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UE2:UTServerAdminSpectator (UT2004)
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Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> UTServerAdminSpectator |
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Properties
bClientMessages
Type: bool
Modifiers: config
Default value: True
bLocalizedMessages
Type: bool
Modifiers: config
Default value: True
bTeamMessages
Type: bool
Modifiers: config
Default value: True
bVoiceMessages
Type: bool
Modifiers: config
LastMsg
Type: byte
Messages
NextMsg
Type: byte
ReceivedMsgMax
Type: byte
Modifiers: config
Default value: 32
Server
Type: UTServerAdmin
Structs
PlayerMessage
- PlayerReplicationInfo PRI
- string Text
- name Type
- PlayerMessage Next
- pointer to next message
Functions
Exec functions
DumpMaplists
exec function DumpMaplists (string GameType)
Events
ClientMessage
Overrides: PlayerController.ClientMessage
Destroyed
event Destroyed ()
Overrides: PlayerController.Destroyed
PreBeginPlay
event PreBeginPlay ()
Overrides: Controller.PreBeginPlay
ReceiveLocalizedMessage
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: PlayerController.ReceiveLocalizedMessage
TeamMessage
Overrides: PlayerController.TeamMessage
Other instance functions
AddMessage
ClientGameEnded
function ClientGameEnded ()
Overrides: Controller.ClientGameEnded
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: PlayerController.ClientVoiceMessage
Dump
function Dump ()
FormatMessage
GameHasEnded
function GameHasEnded ()
Overrides: Controller.GameHasEnded
LastMessage
function int LastMessage ()
NextMessage
ServerPause
function ServerPause ()
Overrides: PlayerController.ServerPause
SetPause
Overrides: PlayerController.SetPause