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Difference between revisions of "UE2:UnrealEd Tip of the Day"
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These tips were taken directly from UnrealEd's 3.0 ([[Legacy:Unreal 2|Unreal II]] build) Tip of the Day [[Legacy:INI File|initialization files]]. They all start with the words "Did you know?". | These tips were taken directly from UnrealEd's 3.0 ([[Legacy:Unreal 2|Unreal II]] build) Tip of the Day [[Legacy:INI File|initialization files]]. They all start with the words "Did you know?". | ||
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*You can add brushes with CTRL+A and subtract them with CTRL+S? | *You can add brushes with CTRL+A and subtract them with CTRL+S? | ||
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*You should wear pants while building levels? | *You should wear pants while building levels? | ||
*You shouldn't make Shaders that reference themselves? | *You shouldn't make Shaders that reference themselves? | ||
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+ | ==Community== | ||
+ | Did you know? | ||
+ | |||
+ | *While having a surface selected, you can hold Shift and then press B to select all the surfaces of that brush? | ||
+ | *You can hold CTRL and then right click a surface to copy its texture reference? | ||
+ | *You can hold CTRL and then left click a surface to apply the current texture reference? | ||
[[Category:Mapping articles]] | [[Category:Mapping articles]] |
Latest revision as of 10:21, 27 December 2010
Official[edit]
These tips were taken directly from UnrealEd's 3.0 (Unreal II build) Tip of the Day initialization files. They all start with the words "Did you know?".
- You can add brushes with CTRL+A and subtract them with CTRL+S?
- If you right click the "Add Mover" button you can select from a menu of mover types?
- If you right click the "Add Volume" button you can select from a menu of volume types?
- If you right click the toolbar at the top of a viewport, a menu will appear allowing you to control the appearance of that viewport?
- You can toggle the drawing of static meshes with the "W" key?
- You can toggle the drawing of actors with the "H" key?
- You can toggle the drawing of the builder brush with the "B" key?
- You should wear pants while building levels?
- You shouldn't make Shaders that reference themselves?
Community[edit]
Did you know?
- While having a surface selected, you can hold Shift and then press B to select all the surfaces of that brush?
- You can hold CTRL and then right click a surface to copy its texture reference?
- You can hold CTRL and then left click a surface to apply the current texture reference?