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Difference between revisions of "UE2:UnrealEd Tip of the Day"

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(Added community tips)
 
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==Official==
 
These tips were taken directly from UnrealEd's 3.0 ([[Legacy:Unreal 2|Unreal II]] build) Tip of the Day [[Legacy:INI File|initialization files]]. They all start with the words "Did you know?".
 
These tips were taken directly from UnrealEd's 3.0 ([[Legacy:Unreal 2|Unreal II]] build) Tip of the Day [[Legacy:INI File|initialization files]]. They all start with the words "Did you know?".
 
  
 
*You can add brushes with CTRL+A and subtract them with CTRL+S?
 
*You can add brushes with CTRL+A and subtract them with CTRL+S?
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*You should wear pants while building levels?
 
*You should wear pants while building levels?
 
*You shouldn't make Shaders that reference themselves?
 
*You shouldn't make Shaders that reference themselves?
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==Community==
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Did you know?
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*While having a surface selected, you can hold Shift and then press B to select all the surfaces of that brush?
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*You can hold CTRL and then right click a surface to copy its texture reference?
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*You can hold CTRL and then left click a surface to apply the current texture reference?
  
 
[[Category:Mapping articles]]
 
[[Category:Mapping articles]]

Latest revision as of 11:21, 27 December 2010

Official[edit]

These tips were taken directly from UnrealEd's 3.0 (Unreal II build) Tip of the Day initialization files. They all start with the words "Did you know?".

  • You can add brushes with CTRL+A and subtract them with CTRL+S?
  • If you right click the "Add Mover" button you can select from a menu of mover types?
  • If you right click the "Add Volume" button you can select from a menu of volume types?
  • If you right click the toolbar at the top of a viewport, a menu will appear allowing you to control the appearance of that viewport?
  • You can toggle the drawing of static meshes with the "W" key?
  • You can toggle the drawing of actors with the "H" key?
  • You can toggle the drawing of the builder brush with the "B" key?
  • You should wear pants while building levels?
  • You shouldn't make Shaders that reference themselves?

Community[edit]

Did you know?

  • While having a surface selected, you can hold Shift and then press B to select all the surfaces of that brush?
  • You can hold CTRL and then right click a surface to copy its texture reference?
  • You can hold CTRL and then left click a surface to apply the current texture reference?