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UE2:UnrealEd viewport
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The viewport is a floating/docked window that renders the current world, there are four kind of viewports Top, Front, Side and Perspective, which all have a toolbar with options of how to render the world.
Toolbar
Realtime
When enabled the viewport will update all actors like in-game e.g. Emitters, Sounds, Fog, Animations will all be updated every tick.
Viewmode
- Top
- View the current world for this viewport from a top view.
- Front
- View the current world for this viewport from a front view.
- Side
- View the current world for this viewport from a side view.
- Perspective
- View the current world for this viewport from a 3D camera.
Rendermode
- Wireframe
- Render the current world for this viewport in wires.
- Unlit
- Render the current world for this viewport with no lights, all textures are rendered with the brightness of the texture itself.
- Lit
- Render the current world for this viewport with lights.
Shortcuts
The unreal editor provides many shortcuts to complete tasks faster. Here's a list of Mouse and Keyboard shortcuts related to the viewport.
Mouse
Shortcuts that require input from a mouse.
A
LeftButton
Release - Add actor here
L
LeftButton
Release - Add light here
LeftButton
Hold - Rotate camera left/right, move camera forward/backward
Release - Select actor/surface
RightButton
Hold - Move camera left/right, move camera up/down
MiddleButton
Hold - Draw a meter measure line
RightButton
Hold - Rotate camera left/right, rotate camera up/down
Release - Open context menu
Ctrl
LeftButton
Hold - Move all selected surfaces left/right, Move all selected actors in direction X
RightButton
Hold - Move all selected actors in direction up/down, Scale all selected surfaces(forward to scale up, backward to scale down)
RightButton
Hold - Move all selected surfaces up/down, Move all selected actors in direction Y
Alt
Hold - Make a square selection
Alt
LeftButton
Release - Apply texture to selected surface
RightButton
Release - Copy texture from selected surface
Hold - Move camera roll
LeftButton
Release - Add actor here
L
LeftButton
Release - Add light here
LeftButton
Hold - Rotate camera left/right, move camera forward/backward
Release - Select actor/surface
RightButton
Hold - Move camera left/right, move camera up/down
MiddleButton
Hold - Draw a meter measure line
RightButton
Hold - Rotate camera left/right, rotate camera up/down
Release - Open context menu
Ctrl
LeftButton
Hold - Move all selected surfaces left/right, Move all selected actors in direction X
RightButton
Hold - Move all selected actors in direction up/down, Scale all selected surfaces(forward to scale up, backward to scale down)
RightButton
Hold - Move all selected surfaces up/down, Move all selected actors in direction Y
Alt
Hold - Make a square selection
Alt
LeftButton
Release - Apply texture to selected surface
RightButton
Release - Copy texture from selected surface
Hold - Move camera roll
Keyboard
Shortcuts that require input from a keyboard.
F4 - Show the Object Properties window
F5 - Show the Surface Properties window
F6 - Show the Level Properties window
F7 - Recompile scripts
F8 - Show the Build Options window
Delete - Delete all selected actors
P - Toggle realtime preview
Visibility
B - Show/Hide active Brush
E - Show/Hide event lines
F - Show/Hide Fog
K - Show/Hide backdrop
O - Show/Hide Volumes
S - Show/Hide selection highlight
T - Show/Hide Terrain
W - Show/Hide StaticMeshes
Shift
Surface
B - Select all surfaces from current selected brush
C - Select all adjacent coplanar surfaces
D - Deselect all surfaces
F - Select all adjacent floor surfaces
G - Select all surfaces matching the current selected surface group
I - Select all surfaces matching the current selected surface items
J - Select all adjacent surfaces
M - Memorize all selected surfaces
N - Deselect all surfaces
O - Add all memorized surfaces to selection
Q - Reverse:Select all unselected surfaces and deselect all selected surfaces
R - Deselect all and select all memorized surfaces
S - Select all adjacent slants
T - Select all surfaces matching the current selected surface texture
U - Deselect all surfaces that are not memorized and select all memorized surfaces
W - Select all adjacent wall surfaces
X - Deselect all memorized selected surfaces and select all memorized surfaces that were not selected
Z - Select nothing (Broken?)
Actor
A - Select all actors
D - Duplicate all actors
Ctrl
A - Executes the Add toolbar button
B - Open brush (Broken?)
C - Copies all selected actors/text
D - Executes the deintersect toolbar button
E - Save map as
L - Save map
O - Load map
P - Play map
I - Executes the Intersect toolbar button
S - Executes the Subtract toolbar button
V - Paste the data from clipboard
W - Duplicate all selected actors
X - Cut all selected actors/text
Y - Redo last action
Z - Undo last action
F5 - Show the Surface Properties window
F6 - Show the Level Properties window
F7 - Recompile scripts
F8 - Show the Build Options window
Delete - Delete all selected actors
P - Toggle realtime preview
Visibility
B - Show/Hide active Brush
E - Show/Hide event lines
F - Show/Hide Fog
K - Show/Hide backdrop
O - Show/Hide Volumes
S - Show/Hide selection highlight
T - Show/Hide Terrain
W - Show/Hide StaticMeshes
Shift
Surface
B - Select all surfaces from current selected brush
C - Select all adjacent coplanar surfaces
D - Deselect all surfaces
F - Select all adjacent floor surfaces
G - Select all surfaces matching the current selected surface group
I - Select all surfaces matching the current selected surface items
J - Select all adjacent surfaces
M - Memorize all selected surfaces
N - Deselect all surfaces
O - Add all memorized surfaces to selection
Q - Reverse:Select all unselected surfaces and deselect all selected surfaces
R - Deselect all and select all memorized surfaces
S - Select all adjacent slants
T - Select all surfaces matching the current selected surface texture
U - Deselect all surfaces that are not memorized and select all memorized surfaces
W - Select all adjacent wall surfaces
X - Deselect all memorized selected surfaces and select all memorized surfaces that were not selected
Z - Select nothing (Broken?)
Actor
A - Select all actors
D - Duplicate all actors
Ctrl
A - Executes the Add toolbar button
B - Open brush (Broken?)
C - Copies all selected actors/text
D - Executes the deintersect toolbar button
E - Save map as
L - Save map
O - Load map
P - Play map
I - Executes the Intersect toolbar button
S - Executes the Subtract toolbar button
V - Paste the data from clipboard
W - Duplicate all selected actors
X - Cut all selected actors/text
Y - Redo last action
Z - Undo last action