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UE2:UseProxy (U2)

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U2 Object >> Actor >> UseProxy
Package: 
Legend
Direct subclasses:
ReviveProxy, TurretProxy

UseProxy.uc $Author$ $Date$ $Revision$

Properties

Property group 'UseProxy'

UseMaster

Type: Actor


Default values

Property Value
bBlockActors True
bCollideActors True
bProjTarget True
bShadowCast True
bStaticLighting True
bUsable True
DrawType DT_StaticMesh
StaticMesh StaticMesh'Editor.TexPropSphere'

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

AddNetDependents

function AddNetDependents ()


GetDescription

interface function string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetUseIconIndex

interface function int GetUseIconIndex (Controller User)

Overrides: Actor.GetUseIconIndex


GetUsePercent

interface function float GetUsePercent (Controller User)

Overrides: Actor.GetUsePercent


HasUseBar

interface function bool HasUseBar (Controller User)

Overrides: Actor.HasUseBar


OnUnuse

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse

function OnUse (Actor Other)

Overrides: Actor.OnUse


RemoveNetDependents

function RemoveNetDependents ()


SetTeam

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


SetUseMaster

function SetUseMaster (Actor NewUseMaster)