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UE2:UseProxy (U2)
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Contents
- Package:
- Legend
- Direct subclasses:
- ReviveProxy, TurretProxy
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UseProxy.uc $Author$ $Date$ $Revision$
Properties
Property group 'UseProxy'
UseMaster
Type: Actor
Default values
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bProjTarget | True |
bShadowCast | True |
bStaticLighting | True |
bUsable | True |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'Editor.TexPropSphere' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
AddNetDependents
function AddNetDependents ()
GetDescription
interface function string GetDescription (Controller User)
Overrides: Actor.GetDescription
GetUseIconIndex
interface function int GetUseIconIndex (Controller User)
Overrides: Actor.GetUseIconIndex
GetUsePercent
interface function float GetUsePercent (Controller User)
Overrides: Actor.GetUsePercent
HasUseBar
interface function bool HasUseBar (Controller User)
Overrides: Actor.HasUseBar
OnUnuse
function OnUnuse (Actor Other)
Overrides: Actor.OnUnuse
OnUse
function OnUse (Actor Other)
Overrides: Actor.OnUse
RemoveNetDependents
function RemoveNetDependents ()
SetTeam
function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
SetUseMaster
function SetUseMaster (Actor NewUseMaster)