I don't need to test my programs. I have an error-correcting modem.

UE2:UtvInteraction (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Interactions >> Interaction >> UtvInteraction
Package: 
UTV2004c


Properties[edit]

Clients[edit]

Type: int


Delay[edit]

Type: int


JoinPassword[edit]

Type: string


ListenPort[edit]

Type: int


MaxClients[edit]

Type: int


NormalPassword[edit]

Type: string


p[edit]

Type: PlayerController


PrimaryPassword[edit]

Type: string


RestartIn[edit]

Type: int


ServerAddress[edit]

Type: string


ServerPort[edit]

Type: int


shownWelcome[edit]

Type: bool


UtvRep[edit]

Type: utvReplication


VipPassword[edit]

Type: string


WarnMsg[edit]

Type: string


WelcomeEnd[edit]

Type: int

Array size: 2


Default value, index 0: 4

Default value, index 1: 11

WelcomeMargin[edit]

Type: float


Default value: 0.02

WelcomeMsg[edit]

Type: string

Array size: 12


Default value, index 0: "Welcome to <2>UTV2004<1> Primary Client!"

Default value, index 11: "Press any key to close this window.."

Default value, index 13: "You are now broadcasting a game to people over the net! To configure settings and control the UTV server, press <2>F8<1> to bring up the configuration menu."

Default value, index 15: "Press any key to close this window.."

Default value, index 16: "Welcome to <2>UTV2004<1> Watcher Client!"

Default value, index 18: "You are watching a live broadcast of a game! To configure watcher settings press <2>F8<1> to bring up the configuration menu."

Default value, index 20: "To toggle between first and third person view, press the <2>right<1> mouse button."

WelcomePos[edit]

Type: float


Default value: 0.2

WelcomeStart[edit]

Type: int

Array size: 2


Default value, index 1: 5

WelcomeWidth[edit]

Type: float


Default value: 0.4

Default values[edit]

Property Value
bVisible True

Functions[edit]

Events[edit]

NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: Interaction.NotifyLevelChange


Other instance functions[edit]

DrawStats[edit]

function DrawStats (Canvas canvas)


DrawTextBox[edit]

function DrawTextBox (Canvas canvas, string text, bool sizing, float X, out float Y, float XW)


DrawWarnMsg[edit]

function DrawWarnMsg (Canvas canvas, string m)


DrawWelcome[edit]

function DrawWelcome (Canvas canvas)


DrawWelcomeText[edit]

function DrawWelcomeText (Canvas canvas, int index)


globalKeyEvent[edit]

function bool globalKeyEvent (out Interactions.EInputKey Key, out Interactions.EInputAction Action, float Delta)


GotBigStatus[edit]

simulated function GotBigStatus (string s)


GotStatus[edit]

simulated function GotStatus (string s)


PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: Interaction.PostRender


SetState[edit]

simulated function SetState (bool primary)


SetWarning[edit]

simulated function SetWarning (string msg)


ShowChat[edit]

function ShowChat (string msg)


ShowMenu[edit]

function ShowMenu ()


States[edit]

Primary[edit]

Primary.DrawWelcome[edit]

function DrawWelcome (Canvas canvas)

Overrides: DrawWelcome (global)


Primary.KeyEvent[edit]

function bool KeyEvent (out Interactions.EInputKey Key, out Interactions.EInputAction Action, float Delta)

Overrides: Interaction.KeyEvent (global)


Primary.ShowMenu[edit]

function ShowMenu ()

Overrides: ShowMenu (global)


Secondary[edit]

Secondary.DrawWelcome[edit]

function DrawWelcome (Canvas canvas)

Overrides: DrawWelcome (global)


Secondary.KeyEvent[edit]

function bool KeyEvent (out Interactions.EInputKey Key, out Interactions.EInputAction Action, float Delta)

Overrides: Interaction.KeyEvent (global)


Secondary.ShowMenu[edit]

function ShowMenu ()

Overrides: ShowMenu (global)