My program doesn't have bugs. It just develops random features.

UE2:VMeshActor (UT2003)

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UT2003 Object >> Actor >> VMeshActor
Package: 
XEffects
This class in other games:
UT2004

null

Properties

Property group 'VMeshActor'

StartAnim

Type: name

=================================================================

Default value: 'All'

StartAnimSpeed

Type: float


Default value: 1.0

Default values

Property Value
bUnlit True
DrawType DT_Mesh
RemoteRole ROLE_None

Events

Tick

event Tick (float dt)

Overrides: Actor.Tick