My program doesn't have bugs. It just develops random features.
UE2:VMeshActor (UT2003)
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Properties
Property group 'VMeshActor'
StartAnim
Type: name
=================================================================
Default value: 'All'
StartAnimSpeed
Type: float
Default value: 1.0
Default values
Property | Value |
---|---|
bUnlit | True |
DrawType | DT_Mesh |
RemoteRole | ROLE_None |
Events
Tick
event Tick (float dt)
Overrides: Actor.Tick