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UE2:Vehicles.JuggernautCannonProjectile (U2)

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U2 Object >> Actor >> Projectile >> JuggernautCannonProjectile
Package: 
Vehicles

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Properties

Property group 'JuggernautCannonProjectile'

ShakeDuration

Type: float


Default value: 0.5

ShakeMagnitude

Type: float


Default value: 80.0

ShakeRadius

Type: float


Default value: 1024.0

Internal variables

bExploded

Type: bool


P

Type: ParticleGenerator


Trail

Type: ParticleGenerator


Default values

Property Value
AmbientSound Sound'WeaponsA.GrenadeLauncher.GL_Grenade'
bFixedRotationDir True
BounceSound Sound'WeaponsA.GrenadeLauncher.GL_Bounce'
Damage 1200.0
DamageRadius 720.0
DesiredRotation
Member Value
Roll 30000
DrawScale 2.0
DrawType DT_StaticMesh
LifeSpan 9.0
MaxSpeed 8000.0
MomentumTransfer 600000.0
MyDamageType Class'U2.JuggernautCannonDamage'
RotationRate
Member Value
Roll 50000
SoundPitch 100
SoundRadius 120.0
SoundVolume 255
Speed 9000.0
StaticMesh StaticMesh'343M.Projectiles.Grenade'
TransientSoundRadius 800.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Projectile.EncroachingOn


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Touch

simulated event Touch (Actor Other)

Overrides: Projectile.Touch


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode