My program doesn't have bugs. It just develops random features.
UE2:Vehicles.MultiRocketExplosion (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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Properties
Property group 'MultiRocketExplosion'
ParticleEffect
Type: ParticleGenerator
Default value: ParticleSalamander'Turret_Harbinger_FX.ParticleSalamander7'
Default values
Property | Value |
---|---|
bDynamicLight | True |
DrawType | DT_None |
LifeSpan | 0.8 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 12.0 |
LightType | LT_Steady |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick