UE2:ViewShaker (UT2004)

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UT2004 Object >> Actor >> Triggers >> ViewShaker
Package:
Gameplay
Known custom subclass:
Eliot/LevelConfigManager/Triggers
This class in other games:

ViewShaker: Shakes view of any playercontrollers - amb - rewrote this within the ShakeRadius

Properties

Property group 'ViewShaker'

OffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
X 10.0
Y 10.0
Z 10.0

OffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
X 1000.0
Y 1000.0
Z 1000.0

OffsetTime

Type: float


Default value: 3.0

RotMag

Type: Object.Vector

how far to rot view

RotRate

Type: Object.Vector

how fast to rot view

RotTime

Type: float

how much time to rot the instigator's view

ShakeRadius

Type: float

radius within which to shake player views

Default value: 2000.0

Default values

Property Value
bCollideActors False

Events

Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger