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UE2:WA_Turret_IonCannon (UT2004)

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UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> WA_Turret_IonCannon
Package: 
UT2k4AssaultFull

WA_Turret_IonCannon Created by Laurent Delayen (C) 2003 Epic Games

Properties

BeamSize

Type: float


CannonPawn

Type: ASTurret_IonCannon


ChargeBeam

Type: FX_Turret_IonCannon_ChargeBeam

Array size: 2


ChargeBeamSize

Type: float


ChargeCount

Type: byte


LaserBeam

Type: FX_Turret_IonCannon_LaserBeam


LastFXUpdate

Type: float


OldChargeCount

Type: byte


OldReleaseCount

Type: byte


ReleaseCount

Type: byte


RightChargeBeamOffset

Type: Object.Vector


Default value:

Member Value
Y 200.0

Default values

Property Value
bHidden True
bNetNotify True

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: xWeaponAttachment.PostNetBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Timer

simulated event Timer ()

Overrides: xWeaponAttachment.Timer


Other instance functions

PlayCharge

simulated function PlayCharge ()


PlayFire

simulated function PlayFire ()


PlayRelease

simulated function PlayRelease ()


SpawnLaserBeam

simulated function SpawnLaserBeam ()


StartChargeFX

simulated function StartChargeFX ()


StopChargeFX

simulated function StopChargeFX ()


UpdateChargeBeam

simulated function UpdateChargeBeam ()


UpdateInstigator

simulated function UpdateInstigator ()


UpdateLaserBeamLocation

simulated function UpdateLaserBeamLocation (out Object.Vector Start, out Object.Vector HitLocation)


UpdateSingleChargeBeam

simulated function UpdateSingleChargeBeam (byte n)