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UE2:WA_Turret_IonCannon (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> WA_Turret_IonCannon |
- Package:
- UT2k4AssaultFull
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WA_Turret_IonCannon Created by Laurent Delayen (C) 2003 Epic Games
Properties
BeamSize
Type: float
CannonPawn
Type: ASTurret_IonCannon
ChargeBeam
Type: FX_Turret_IonCannon_ChargeBeam
Array size: 2
ChargeBeamSize
Type: float
ChargeCount
Type: byte
LaserBeam
Type: FX_Turret_IonCannon_LaserBeam
LastFXUpdate
Type: float
OldChargeCount
Type: byte
OldReleaseCount
Type: byte
ReleaseCount
Type: byte
RightChargeBeamOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
Y | 200.0 |
Default values
Property | Value |
---|---|
bHidden | True |
bNetNotify | True |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: xWeaponAttachment.PostNetBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Timer
simulated event Timer ()
Overrides: xWeaponAttachment.Timer
Other instance functions
PlayCharge
simulated function PlayCharge ()
PlayFire
simulated function PlayFire ()
PlayRelease
simulated function PlayRelease ()
SpawnLaserBeam
simulated function SpawnLaserBeam ()
StartChargeFX
simulated function StartChargeFX ()
StopChargeFX
simulated function StopChargeFX ()
UpdateChargeBeam
simulated function UpdateChargeBeam ()
UpdateInstigator
simulated function UpdateInstigator ()
UpdateLaserBeamLocation
simulated function UpdateLaserBeamLocation (out Object.Vector Start, out Object.Vector HitLocation)
UpdateSingleChargeBeam
simulated function UpdateSingleChargeBeam (byte n)