I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:Warlord (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Warlord
Package: 
SkaarjPack
This class in other games:
RTNP, U1, UT, UT2003

null

Properties[edit]

bRocketDir[edit]

Type: bool


Default values[edit]

Property Value
AirAnims[0] 'Fly'
AirAnims[1] 'Fly'
AirAnims[2] 'Fly'
AirAnims[3] 'Fly'
AirSpeed 500.0
AirStillAnim 'Fly'
AmmunitionClass Class'SkaarjPack.WarlordAmmo'
bBoss True
bCanFly True
bMeleeFighter False
bTryToWalk True
ChallengeSound[0] acquire1WL
ChallengeSound[1] roam1WL
ChallengeSound[2] threat1WL
ChallengeSound[3] breath1WL
CollisionHeight 78.0
CollisionRadius 47.0
DeathSound[0] DeathCry1WL
DeathSound[1] DeathCry1WL
DeathSound[2] DeathCry1WL
DeathSound[3] DeathCry1WL
DodgeSkillAdjust 4.0
FireSound Sound'WeaponSounds.RocketLauncherFire'
GroundSpeed 400.0
Health 500
HitSound[0] injur1WL
HitSound[1] injur2WL
HitSound[2] injur1WL
HitSound[3] injur2WL
Mass 300.0
MeleeRange 80.0
Mesh WarlordM
MovementAnims[1] 'RunF'
MovementAnims[2] 'RunF'
MovementAnims[3] 'RunF'
ScoringValue 10
Skins[0] JWarlord1
Skins[1] JWarlord1
TakeoffAnims[0] 'Fly'
TakeoffAnims[1] 'Fly'
TakeoffAnims[2] 'Fly'
TakeoffAnims[3] 'Fly'
TakeoffStillAnim 'Fly'
TransientSoundRadius 1500.0
TransientSoundVolume 1.0
TurnLeftAnim 'Idle_Rest'
TurnRightAnim 'Idle_Rest'
WalkAnims[1] 'WalkF'
WalkAnims[2] 'WalkF'
WalkAnims[3] 'WalkF'

Functions[edit]

Events[edit]

Falling[edit]

singular event Falling ()

Overrides: Pawn.Falling


HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Pawn.HitWall


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: xPawn.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


Other instance functions[edit]

Dodge[edit]

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: xPawn.Dodge


FireProjectile[edit]

function FireProjectile ()

Overrides: Monster.FireProjectile


Flap[edit]

function Flap ()


GetFireStart[edit]

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayDirectionalDeath[edit]

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit[edit]

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayTakeHit[edit]

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Monster.PlayTakeHit


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SameSpeciesAs[edit]

function bool SameSpeciesAs (Pawn P)

Overrides: Monster.SameSpeciesAs


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics


Step[edit]

function Step ()