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UE2:Warlord (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Warlord
Package: 
SkaarjPack
This class in other games:
RTNP, U1, UT, UT2003

null

Properties

bRocketDir

Type: bool


Default values

Property Value
AirAnims[0] 'Fly'
AirAnims[1] 'Fly'
AirAnims[2] 'Fly'
AirAnims[3] 'Fly'
AirSpeed 500.0
AirStillAnim 'Fly'
AmmunitionClass Class'SkaarjPack.WarlordAmmo'
bBoss True
bCanFly True
bMeleeFighter False
bTryToWalk True
ChallengeSound[0] acquire1WL
ChallengeSound[1] roam1WL
ChallengeSound[2] threat1WL
ChallengeSound[3] breath1WL
CollisionHeight 78.0
CollisionRadius 47.0
DeathSound[0] DeathCry1WL
DeathSound[1] DeathCry1WL
DeathSound[2] DeathCry1WL
DeathSound[3] DeathCry1WL
DodgeSkillAdjust 4.0
FireSound Sound'WeaponSounds.RocketLauncherFire'
GroundSpeed 400.0
Health 500
HitSound[0] injur1WL
HitSound[1] injur2WL
HitSound[2] injur1WL
HitSound[3] injur2WL
Mass 300.0
MeleeRange 80.0
Mesh WarlordM
MovementAnims[1] 'RunF'
MovementAnims[2] 'RunF'
MovementAnims[3] 'RunF'
ScoringValue 10
Skins[0] JWarlord1
Skins[1] JWarlord1
TakeoffAnims[0] 'Fly'
TakeoffAnims[1] 'Fly'
TakeoffAnims[2] 'Fly'
TakeoffAnims[3] 'Fly'
TakeoffStillAnim 'Fly'
TransientSoundRadius 1500.0
TransientSoundVolume 1.0
TurnLeftAnim 'Idle_Rest'
TurnRightAnim 'Idle_Rest'
WalkAnims[1] 'WalkF'
WalkAnims[2] 'WalkF'
WalkAnims[3] 'WalkF'

Functions

Events

Falling

singular event Falling ()

Overrides: Pawn.Falling


HitWall

event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Pawn.HitWall


Landed

event Landed (Object.Vector HitNormal)

Overrides: xPawn.Landed


PostBeginPlay

event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


Other instance functions

Dodge

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: xPawn.Dodge


FireProjectile

function FireProjectile ()

Overrides: Monster.FireProjectile


Flap

function Flap ()


GetFireStart

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayDirectionalDeath

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayTakeHit

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Monster.PlayTakeHit


PlayVictory

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SameSpeciesAs

function bool SameSpeciesAs (Pawn P)

Overrides: Monster.SameSpeciesAs


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics


Step

function Step ()