My program doesn't have bugs. It just develops random features.
UE2:WarpZoneInfo (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WarpZoneInfo. For making disjoint spaces appear as if they were connected; supports both in-level warp zones and cross-level warp zones.
Properties[edit]
Property group 'WarpZoneInfo'[edit]
bNoTeleFrag[edit]
Type: bool
Destinations[edit]
Type: string
Array size: 8
OtherSideURL[edit]
Type: string
ThisTag[edit]
Type: name
Internal variables[edit]
iWarpZone[edit]
Type: int
Modifiers: const
numDestinations[edit]
Type: int
OtherSideActor[edit]
Type: WarpZoneInfo
Modifiers: transient
OtherSideLevel[edit]
Type: Object
Modifiers: transient
WarpCoords[edit]
Type: Object.Coords
Modifiers: const
Functions[edit]
Native functions[edit]
UnWarp[edit]
native(315) final function UnWarp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)
Warp[edit]
native(314) final function Warp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)
Events[edit]
ActorEntered[edit]
simulated event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
ActorLeaving[edit]
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
ForceGenerate[edit]
simulated event ForceGenerate ()
Generate[edit]
simulated event Generate ()
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: ZoneInfo.PreBeginPlay
Trigger[edit]
Overrides: Actor.Trigger
States[edit]
DelayedWarp[edit]
DelayedWarp.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)