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UE2:UT2K4Tab_WeaponPref (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:WeapItem (UT2004))
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_WeaponPref |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 ChangePriority
- 3.2.2 CompareWeaponPriority
- 3.2.3 CoolOnKeyEvent
- 3.2.4 FindTextureIndex
- 3.2.5 FindTextureNameIndex
- 3.2.6 FindWeaponListIndex
- 3.2.7 FindWeaponListIndexAt
- 3.2.8 GetTexture
- 3.2.9 InternalDraw
- 3.2.10 InternalOnChange
- 3.2.11 InternalOnLoadINI
- 3.2.12 InternalOnSaveINI
- 3.2.13 IntializeWeaponList
- 3.2.14 LogSpinnyWeap
- 3.2.15 LogWeapScale
- 3.2.16 ReallyInitializeWeaponList
- 3.2.17 ResetClicked
- 3.2.18 SaveSettings
- 3.2.19 SetCrossHairGraphic
- 3.2.20 ShowPanel
- 3.2.21 SwapWeapons
- 3.2.22 UpdateCrosshairColor
- 3.2.23 UpdateCurrentWeapon
- 3.2.24 WeaponListInitialized
- Package:
- GUI2K4
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Description
Created by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
See UT2K4Tab_WeaponPref properties.
Structs[edit]
WeapItem[edit]
- class<Weapon> WeapClass
- int WeapPriority
- int CrosshairIndex
- bool bAltFireMode
- bool bClassicModel
- Object.Color CustomColor
- float CrosshairScale
Functions[edit]
Events[edit]
Closed[edit]
event Closed (GUIComponent Sender, bool bCancelled)
Overrides: Settings_Tabs.Closed
Free[edit]
event Free ()
Overrides: GUITabPanel.Free
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: Settings_Tabs.InitComponent
Opened[edit]
event Opened (GUIComponent Sender)
Overrides: Settings_Tabs.Opened
Other instance functions[edit]
ChangePriority[edit]
function bool ChangePriority (GUIComponent Sender)
CompareWeaponPriority[edit]
CoolOnKeyEvent[edit]
FindTextureIndex[edit]
FindTextureNameIndex[edit]
FindWeaponListIndex[edit]
function int FindWeaponListIndex ()
FindWeaponListIndexAt[edit]
GetTexture[edit]
InternalDraw[edit]
function InternalDraw (Canvas canvas)
InternalOnChange[edit]
function InternalOnChange (GUIComponent Sender)
Overrides: Settings_Tabs.InternalOnChange
InternalOnLoadINI[edit]
function InternalOnLoadINI (GUIComponent Sender, string s)
InternalOnSaveINI[edit]
function string InternalOnSaveINI (GUIComponent Sender)
IntializeWeaponList[edit]
function IntializeWeaponList ()
LogSpinnyWeap[edit]
function LogSpinnyWeap ()
LogWeapScale[edit]
function LogWeapScale ()
ReallyInitializeWeaponList[edit]
function ReallyInitializeWeaponList (Canvas C)
ResetClicked[edit]
function ResetClicked ()
Overrides: Settings_Tabs.ResetClicked
SaveSettings[edit]
function SaveSettings ()
Overrides: Settings_Tabs.SaveSettings
SetCrossHairGraphic[edit]
function SetCrossHairGraphic (int Index)
ShowPanel[edit]
function ShowPanel (bool bShow)
Overrides: Settings_Tabs.ShowPanel
SwapWeapons[edit]
UpdateCrosshairColor[edit]
function UpdateCrosshairColor ()
UpdateCurrentWeapon[edit]
function UpdateCurrentWeapon ()
WeaponListInitialized[edit]
function WeaponListInitialized ()