UE2:WeaponAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment
Package:
Engine
Direct subclass:
U2WeaponAttachment
This class in other games:

null

Properties

bAutoFire

Type: bool

When set to true.. begin auto fire sequence (used to play looping anims)

FiringMode

Type: byte

replicated to identify what type of firing/reload animations to play

FiringSpeed

Type: float


Default value: 1.0

FlashCount

Type: byte

when incremented, draw muzzle flash for current frame

Default values

Property Value
bReplicateInstigator True

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


ThirdPersonEffects

simulated event ThirdPersonEffects ()