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UE2:WeaponAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment |
- Package:
- Engine
- Direct subclass:
- XWeaponAttachment
- This class in other games:
- U2XMP, UE2Runtime, U2, UT2004
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Properties[edit]
bAutoFire[edit]
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
FiringMode[edit]
Type: byte
replicated to identify what type of firing/reload animations to play
FiringSpeed[edit]
Type: float
used by human animations to determine the appropriate speed to play firing animations
Default value: 1.0
FlashCount[edit]
Type: byte
when incremented, draw muzzle flash for current frame
mHitLocation[edit]
Type: Object.Vector
used for spawning hit effects client side
SpawnHitCount[edit]
Type: byte
when incremented, spawn hit effect at mHitLocation
Default values[edit]
Property | Value |
---|---|
bActorShadows | True |
bReplicateInstigator | True |
Functions[edit]
Events[edit]
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()