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UE2:WeaponAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment |
Contents
- Package:
- Engine
- Direct subclass:
- XWeaponAttachment
- This class in other games:
- U2XMP, UE2Runtime, U2, UT2003
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Properties
bAutoFire
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
BeaconColor
Type: Object.Color
if bMatchWeapons, what color team beacon should be
Default value:
Member | Value |
---|---|
A | 255 |
G | 255 |
bMatchWeapons
Type: bool
for team beacons (link gun potential links)
FiringMode
Type: byte
replicated to identify what type of firing/reload animations to play
FiringSpeed
Type: float
used by human animations to determine the appropriate speed to play firing animations
Default value: 1.0
FlashCount
Type: byte
when incremented, draw muzzle flash for current frame
mHitLocation
Type: Object.Vector
used for spawning hit effects client side
SpawnHitCount
Type: byte
when incremented, spawn hit effect at mHitLocation
SplashEffect
Default values
Property | Value |
---|---|
bActorShadows | True |
bReplicateInstigator | True |
CullDistance | 4000.0 |
NetUpdateFrequency | 8.0 |
Functions
Events
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Other instance functions
CheckForSplash
simulated function CheckForSplash ()