Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:WeaponDamageType (UT2004)

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UT2004 Object >> Actor >> DamageType >> WeaponDamageType
Package: 
UnrealGame
Direct subclasses:
DamTypeAssaultBullet, DamTypeAssaultGrenade, DamTypeBioGlob, DamTypeClassicHeadshot, DamTypeClassicSniper, DamTypeFlakChunk, DamTypeIonBlast, DamTypeLinkPlasma, DamTypeLinkShaft, DamTypeMinigunBullet, DamTypeONSAVRiLRocket, DamTypeONSGrenade, DamTypeONSMine, DamTypeRedeemer, DamTypeRocket, DamTypeShieldImpact, DamTypeShockBall, DamTypeShockBeam, DamTypeShockCombo, DamTypeSniperHeadShot, DamTypeSniperShot, DamTypeTeleFrag
This class in other games:
UT2003

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Properties

Property group 'WeaponDamageType'

WeaponClass

Type: class<Weapon>


Default values

Property Value
bDirectDamage True

Static functions

GetWeaponClass

static function string GetWeaponClass ()

Overrides: DamageType.GetWeaponClass