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UE2:WeaponInvAssaultRifle (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2Weapons
- Direct subclasses:
- WeaponInvAssaultRifleSmall, WeaponTutorialInvAssaultRifle
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$Workfile: WeaponInvAssaultRifle.uc $ Created By: Jess Crable, Mark Poesch Created On: 1/14/00 $Author: Mfox $ $Date: 10/23/02 4:07p $ $Revision: 46 $
Properties
Angle
Type: float
RotationIndex
Type: int
Default values
Instance functions
ClientTraceImpact
simulated function ClientTraceImpact (Actor.CheckResult Hit)
Overrides: U2Weapon.ClientTraceImpact
GetAltFireAmmoUsed
simulated function int GetAltFireAmmoUsed ()
Overrides: U2Weapon.GetAltFireAmmoUsed
GetCrosshairAngle210
simulated function float GetCrosshairAngle210 ()
GetCrosshairAngle330
simulated function float GetCrosshairAngle330 ()
GetCrosshairAngle90
simulated function float GetCrosshairAngle90 ()
HandleLastRound
simulated function HandleLastRound ()
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
PlayAltFiring
simulated function PlayAltFiring ()
Overrides: U2Weapon.PlayAltFiring
PlayFiring
simulated function PlayFiring ()
Overrides: U2Weapon.PlayFiring
ProcessTraceHitEx
function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)
Overrides: U2Weapon.ProcessTraceHitEx
UpdateRotationThing
simulated function UpdateRotationThing ()
UpdateTracer
simulated function UpdateTracer (Actor.CheckResult Hit)
States
Firing
Inherits from: U2Weapon.Firing
Modifiers: simulated
Firing.EndState
simulated event EndState ()
Overrides: U2Weapon.Firing.EndState