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UE2:WeaponInvAutoCannon (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2XMP
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$Workfile: weaponInvAutoCannon.uc $ Created By: Sam Brown Created On: 1/14/00 $Author: Mfox $ $Date: 10/08/02 6:37p $ $Revision: 8 $
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmmoName | Class'U2XMP.ammoInvAutoCannon' | ||||||||||
bAmbientFireSound | True | ||||||||||
bInstantHit | True | ||||||||||
bRapidFire | True | ||||||||||
Damage | 8.0 | ||||||||||
DecoEffects[0] |
|
||||||||||
DownTime | 0.0 | ||||||||||
DrawTracerFrequency | 3 | ||||||||||
FireSound | Sound'U2XMPA.AutoTurret.AutoTurretFire' | ||||||||||
FireTime | 0.15 | ||||||||||
FireTimeMax | 0.15 | ||||||||||
FireTimeMin | 0.15 | ||||||||||
ImpactHandlerClass | Class'U2Weapons.impactAssaultRifle' | ||||||||||
ItemName | "AutoCannon" | ||||||||||
MyDamageType | Class'U2.DamageTypePhysical' | ||||||||||
PickupAmmoCount | 9 | ||||||||||
ReloadTime | 0.0 | ||||||||||
SelectTime | 0.0 | ||||||||||
SoundRadius | 1024.0 | ||||||||||
TraceRange | 4800.0 |