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UE2:WeaponInvMagicPistol (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WeaponInvMagicPistol.uc $Author: Mbaldwin $ $Date: 12/10/02 8:16p $ $Revision: 5 $
Default values
Property | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DecoEffects[0] |
|
||||||||||||||||||
ThirdPersonMesh | LegendMesh'GlmWeaponsG.P_TP_Magic' |
Instance functions
GiveTo
Overrides: U2Weapon.GiveTo
MeshAgentCallActionEx
simulated function MeshAgentCallActionEx (name Sequence)
Overrides: U2Weapon.MeshAgentCallActionEx
NotifyPlaySoundSlot
simulated function NotifyPlaySoundSlot (string Slot)
Overrides: U2Weapon.NotifyPlaySoundSlot
SetFireSkin
simulated function SetFireSkin ()
Overrides: U2Weapon.SetFireSkin
TraceFire
function TraceFire (float TraceSpread)
Overrides: U2Weapon.TraceFire
Trigger
Overrides: Actor.Trigger