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UE2:WeaponInvRocketLauncherEx (U2XMP)

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U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvRocketLauncher >> WeaponInvRocketLauncherEx
Package: 
U2Weapons

WeaponInvRocketLauncherEx.uc $Author: Mfox $ $Date: 12/14/02 10:53p $ $Revision: 12 $

Properties

Property group 'WeaponInvRocketLauncherEx'

CheckTargetInterval

Type: float


Default value: 0.15

Internal variables

CheckTargetTimer

Type: float


PaintedTargets

Type: Actor

Array size: 4

also used for painted targets before rockets are fired.

RocketCounter

Type: int


Instance functions

AuthorityAltFire

function AuthorityAltFire ()

Overrides: U2Weapon.AuthorityAltFire


EverywhereAltFire

simulated function EverywhereAltFire ()

Overrides: U2Weapon.EverywhereAltFire


HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: WeaponInvRocketLauncher.HandleTargetDetails


PostSetAimingParameters

function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: U2Weapon.PostSetAimingParameters


PreSetAimingParameters

function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: U2Weapon.PreSetAimingParameters


States

AltCharging

Modifiers: simulated

Ignores: AltFire, Fire

AltCharging.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


AltCharging.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


AltCharging.Tick

simulated event Tick (float DeltaSeconds)

Overrides: Actor.Tick (global)


AltCharging.CheckTargets

simulated function CheckTargets ()


AltCharging.PaintTarget

simulated function PaintTarget (Pawn PaintedTarget)


AltCharging.ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass)

Overrides: WeaponInvRocketLauncher.ProjectileFire (global)