Always snap to grid
UE2:WeaponInvRocketLauncher (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Enums
- 3 Instance functions
- 3.1 AdjustProjectileAim
- 3.2 GetAltRocket
- 3.3 GetMiniRocket
- 3.4 GetProjectedLocation
- 3.5 GetProjSpeed
- 3.6 GetRocketLocation01
- 3.7 GetRocketLocation02
- 3.8 GetRocketLocation03
- 3.9 GetRocketLocation04
- 3.10 GetRocketStatus
- 3.11 HandleTargetDetails
- 3.12 PostModifyRatings
- 3.13 ProjectileFire
- 3.14 UpdateAltRanges
- Package:
- U2Weapons
- Direct subclasses:
- WeaponInvRocketLauncherEx, WeaponInvRocketLauncherGimp, WeaponInvRocketLauncherSmall
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WeaponInvRocketLauncher.uc $Author: Pcarlson $ $Date: 10/30/02 3:36p $ $Revision: 45 $
Properties[edit]
AltFireMinIneffectiveRange[edit]
Type: float
distance within which altfire will likely pass through/miss target
Default value: 512.0
AltFireReallyIneffectiveRange[edit]
Type: float
generally AltFireReallyIneffectiveRange/X preset for speed
Default value: 256.0
FireMode[edit]
Type: EFireMode
LastFiredRocket[edit]
Type: Projectile
PreferAltFireRange[edit]
Type: float
distance at which skilled NPCs will prefer altfire
Default value: 1280.0
RocketLocation1[edit]
Type: Object.Point
RocketLocation2[edit]
Type: Object.Point
RocketLocation3[edit]
Type: Object.Point
RocketLocation4[edit]
Type: Object.Point
Default values[edit]
Enums[edit]
EFireMode[edit]
- FM_None
- FM_Fire
- FM_AltFire
Instance functions[edit]
AdjustProjectileAim[edit]
function bool AdjustProjectileAim (bool bAltFire, class<Projectile> ProjectileClass, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Overrides: U2Weapon.AdjustProjectileAim
GetAltRocket[edit]
simulated function Actor GetAltRocket ()
GetMiniRocket[edit]
GetProjectedLocation[edit]
simulated function Object.Point GetProjectedLocation (Object.Vector Loc, Canvas Canvas, optional bool returnbad)
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
GetRocketLocation01[edit]
simulated function Object.Point GetRocketLocation01 ()
GetRocketLocation02[edit]
simulated function Object.Point GetRocketLocation02 ()
GetRocketLocation03[edit]
simulated function Object.Point GetRocketLocation03 ()
GetRocketLocation04[edit]
simulated function Object.Point GetRocketLocation04 ()
GetRocketStatus[edit]
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
PostModifyRatings[edit]
function PostModifyRatings (Actor Target, float DistanceToEnemy, out float PriFireRating, out float AltFireRating)
Overrides: U2Weapon.PostModifyRatings
ProjectileFire[edit]
Overrides: U2Weapon.ProjectileFire
UpdateAltRanges[edit]
function UpdateAltRanges ()
Overrides: U2Weapon.UpdateAltRanges