There is no spoon
UE2:WeaponInvRocketLauncher (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Enums
- 3 Instance functions
- 3.1 AdjustProjectileAim
- 3.2 GetAltRocket
- 3.3 GetMiniRocket
- 3.4 GetProjectedLocation
- 3.5 GetProjSpeed
- 3.6 GetRocketLocation01
- 3.7 GetRocketLocation02
- 3.8 GetRocketLocation03
- 3.9 GetRocketLocation04
- 3.10 GetRocketStatus
- 3.11 HandleTargetDetails
- 3.12 PostModifyRatings
- 3.13 ProjectileFire
- 3.14 UpdateAltRanges
- Package:
- U2Weapons
- Direct subclasses:
- WeaponInvRocketLauncherEx, WeaponInvRocketLauncherGimp, WeaponInvRocketLauncherSmall
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WeaponInvRocketLauncher.uc $Author: Pcarlson $ $Date: 10/30/02 3:36p $ $Revision: 45 $
Properties
AltFireMinIneffectiveRange
Type: float
distance within which altfire will likely pass through/miss target
Default value: 512.0
AltFireReallyIneffectiveRange
Type: float
generally AltFireReallyIneffectiveRange/X preset for speed
Default value: 256.0
FireMode
Type: EFireMode
LastFiredRocket
Type: Projectile
PreferAltFireRange
Type: float
distance at which skilled NPCs will prefer altfire
Default value: 1280.0
RocketLocation1
Type: Object.Point
RocketLocation2
Type: Object.Point
RocketLocation3
Type: Object.Point
RocketLocation4
Type: Object.Point
Default values
Enums
EFireMode
- FM_None
- FM_Fire
- FM_AltFire
Instance functions
AdjustProjectileAim
function bool AdjustProjectileAim (bool bAltFire, class<Projectile> ProjectileClass, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Overrides: U2Weapon.AdjustProjectileAim
GetAltRocket
simulated function Actor GetAltRocket ()
GetMiniRocket
GetProjectedLocation
simulated function Object.Point GetProjectedLocation (Object.Vector Loc, Canvas Canvas, optional bool returnbad)
GetProjSpeed
Overrides: Weapon.GetProjSpeed
GetRocketLocation01
simulated function Object.Point GetRocketLocation01 ()
GetRocketLocation02
simulated function Object.Point GetRocketLocation02 ()
GetRocketLocation03
simulated function Object.Point GetRocketLocation03 ()
GetRocketLocation04
simulated function Object.Point GetRocketLocation04 ()
GetRocketStatus
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
PostModifyRatings
function PostModifyRatings (Actor Target, float DistanceToEnemy, out float PriFireRating, out float AltFireRating)
Overrides: U2Weapon.PostModifyRatings
ProjectileFire
Overrides: U2Weapon.ProjectileFire
UpdateAltRanges
function UpdateAltRanges ()
Overrides: U2Weapon.UpdateAltRanges