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UE2:WeaponInvSniperRifle instance functions (U2XMP)

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U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvSniperRifle (instance functions)

Instance functions

AltFire

simulated function AltFire ()

Overrides: U2Weapon.AltFire


CalcFireOffset

simulated function Object.Vector CalcFireOffset (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: U2Weapon.CalcFireOffset


CalcShellOffset

simulated function Object.Vector CalcShellOffset (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: U2Weapon.CalcShellOffset


ClearWeaponEffects

simulated function ClearWeaponEffects ()

Overrides: U2Weapon.ClearWeaponEffects


ClientTraceImpact

simulated function ClientTraceImpact (Actor.CheckResult Hit)

Overrides: U2Weapon.ClientTraceImpact


GetCrosshairAngle0

simulated function float GetCrosshairAngle0 ()


GetCrosshairAngle120

simulated function float GetCrosshairAngle120 ()


GetCrosshairAngle144

simulated function float GetCrosshairAngle144 ()


GetCrosshairAngle168

simulated function float GetCrosshairAngle168 ()


GetCrosshairAngle192

simulated function float GetCrosshairAngle192 ()


GetCrosshairAngle216

simulated function float GetCrosshairAngle216 ()


GetCrosshairAngle24

simulated function float GetCrosshairAngle24 ()


GetCrosshairAngle240

simulated function float GetCrosshairAngle240 ()


GetCrosshairAngle264

simulated function float GetCrosshairAngle264 ()


GetCrosshairAngle288

simulated function float GetCrosshairAngle288 ()


GetCrosshairAngle312

simulated function float GetCrosshairAngle312 ()


GetCrosshairAngle336

simulated function float GetCrosshairAngle336 ()


GetCrosshairAngle48

simulated function float GetCrosshairAngle48 ()


GetCrosshairAngle72

simulated function float GetCrosshairAngle72 ()


GetCrosshairAngle96

simulated function float GetCrosshairAngle96 ()


GetCrosshairRadius

simulated function float GetCrosshairRadius ()


GetCrosshairRingLocation

simulated function Object.Point GetCrosshairRingLocation ()


GetFireAmmoUsed

simulated function int GetFireAmmoUsed ()

Overrides: U2Weapon.GetFireAmmoUsed


HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: U2Weapon.HandleTargetDetails


NotifyCutsceneBegin

simulated function NotifyCutsceneBegin ()

Overrides: U2Weapon.NotifyCutsceneBegin


ProcessTraceHitEx

function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)

Overrides: U2Weapon.ProcessTraceHitEx


PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown


SetCrosshair

simulated function SetCrosshair ()

Overrides: U2Weapon.SetCrosshair


SetPlayerFOV

simulated function SetPlayerFOV (float NewFOV)


UnZoom

simulated function UnZoom (optional bool bForce)


UpdateTracer

simulated function UpdateTracer (Actor.CheckResult Hit, int Index)


Zoom

simulated function Zoom ()