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UE2:WeaponInvSniperRifle instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 CalcFireOffset
- 1.3 CalcShellOffset
- 1.4 ClearWeaponEffects
- 1.5 ClientTraceImpact
- 1.6 GetCrosshairAngle0
- 1.7 GetCrosshairAngle120
- 1.8 GetCrosshairAngle144
- 1.9 GetCrosshairAngle168
- 1.10 GetCrosshairAngle192
- 1.11 GetCrosshairAngle216
- 1.12 GetCrosshairAngle24
- 1.13 GetCrosshairAngle240
- 1.14 GetCrosshairAngle264
- 1.15 GetCrosshairAngle288
- 1.16 GetCrosshairAngle312
- 1.17 GetCrosshairAngle336
- 1.18 GetCrosshairAngle48
- 1.19 GetCrosshairAngle72
- 1.20 GetCrosshairAngle96
- 1.21 GetCrosshairRadius
- 1.22 GetCrosshairRingLocation
- 1.23 GetFireAmmoUsed
- 1.24 HandleTargetDetails
- 1.25 NotifyCutsceneBegin
- 1.26 ProcessTraceHitEx
- 1.27 PutDown
- 1.28 SetCrosshair
- 1.29 SetPlayerFOV
- 1.30 UnZoom
- 1.31 UpdateTracer
- 1.32 Zoom
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Instance functions
AltFire
simulated function AltFire ()
Overrides: U2Weapon.AltFire
CalcFireOffset
Overrides: U2Weapon.CalcFireOffset
CalcShellOffset
simulated function Object.Vector CalcShellOffset (Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: U2Weapon.CalcShellOffset
ClearWeaponEffects
simulated function ClearWeaponEffects ()
Overrides: U2Weapon.ClearWeaponEffects
ClientTraceImpact
simulated function ClientTraceImpact (Actor.CheckResult Hit)
Overrides: U2Weapon.ClientTraceImpact
GetCrosshairAngle0
simulated function float GetCrosshairAngle0 ()
GetCrosshairAngle120
simulated function float GetCrosshairAngle120 ()
GetCrosshairAngle144
simulated function float GetCrosshairAngle144 ()
GetCrosshairAngle168
simulated function float GetCrosshairAngle168 ()
GetCrosshairAngle192
simulated function float GetCrosshairAngle192 ()
GetCrosshairAngle216
simulated function float GetCrosshairAngle216 ()
GetCrosshairAngle24
simulated function float GetCrosshairAngle24 ()
GetCrosshairAngle240
simulated function float GetCrosshairAngle240 ()
GetCrosshairAngle264
simulated function float GetCrosshairAngle264 ()
GetCrosshairAngle288
simulated function float GetCrosshairAngle288 ()
GetCrosshairAngle312
simulated function float GetCrosshairAngle312 ()
GetCrosshairAngle336
simulated function float GetCrosshairAngle336 ()
GetCrosshairAngle48
simulated function float GetCrosshairAngle48 ()
GetCrosshairAngle72
simulated function float GetCrosshairAngle72 ()
GetCrosshairAngle96
simulated function float GetCrosshairAngle96 ()
GetCrosshairRadius
simulated function float GetCrosshairRadius ()
GetCrosshairRingLocation
simulated function Object.Point GetCrosshairRingLocation ()
GetFireAmmoUsed
simulated function int GetFireAmmoUsed ()
Overrides: U2Weapon.GetFireAmmoUsed
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
NotifyCutsceneBegin
simulated function NotifyCutsceneBegin ()
Overrides: U2Weapon.NotifyCutsceneBegin
ProcessTraceHitEx
function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)
Overrides: U2Weapon.ProcessTraceHitEx
PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
SetCrosshair
simulated function SetCrosshair ()
Overrides: U2Weapon.SetCrosshair
SetPlayerFOV
simulated function SetPlayerFOV (float NewFOV)
UnZoom
simulated function UnZoom (optional bool bForce)
UpdateTracer
simulated function UpdateTracer (Actor.CheckResult Hit, int Index)
Zoom
simulated function Zoom ()