UE2:Weapon_Turret_Minigun (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UT2004 Object >> Actor >> Inventory >> Weapon >> Weapon_Turret_Minigun
Package:
UT2k4Assault

Weapon_Turret

Default values

Property Value
AIRating 0.68
AttachmentClass Class'UT2k4Assault.WA_Turret_Minigun'
bCanThrow False
bNoInstagibReplace True
CenteredRoll 0
CurrentRating 0.68
DisplayFOV 60.0
DrawScale 3.0
DrawType DT_None
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] UT2k4Assault.FM_Turret_Minigun_Fire
FireModeClass[1] UT2k4Assault.FM_Turret_Minigun_AltFire
ItemName "Turret weapon"
PlayerViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0
Priority 1
SmallViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0

Functions

Events

ClientStartFire

simulated event ClientStartFire (int mode)

Overrides: Weapon.ClientStartFire


Other instance functions

BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


PawnUnpossessed

simulated function PawnUnpossessed ()

Overrides: Weapon.PawnUnpossessed