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UE2:Weapon instance functions (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 AmmoStatus
- 1.3 BotFire
- 1.4 BringUp
- 1.5 CanAttack
- 1.6 CauseAltFire
- 1.7 CheckAnimating
- 1.8 ClientFinish
- 1.9 ClientForceReload
- 1.10 ClientWeaponEvent
- 1.11 ClientWeaponSet
- 1.12 DisplayDebug
- 1.13 DrawCrossHair
- 1.14 DrawMuzzleFlash
- 1.15 DropFrom
- 1.16 Finish
- 1.17 Fire
- 1.18 FireHack
- 1.19 FocusOnLeader
- 1.20 ForceReload
- 1.21 GetAIRating
- 1.22 GetDamageRadius
- 1.23 GetFireStart
- 1.24 GetRating
- 1.25 GiveAmmo
- 1.26 GiveTo
- 1.27 HandlePickupQuery
- 1.28 HasAmmo
- 1.29 HolderDied
- 1.30 IncrementFlashCount
- 1.31 IsFiring
- 1.32 IsIdle
- 1.33 LocalFire
- 1.34 NeedsToReload
- 1.35 NextWeapon
- 1.36 PlayFiring
- 1.37 PlayIdleAnim
- 1.38 PlayPostSelect
- 1.39 PlayReloading
- 1.40 PlaySelect
- 1.41 PrevWeapon
- 1.42 ProjectileFire
- 1.43 PutDown
- 1.44 RangedAttackTime
- 1.45 RateSelf
- 1.46 RecommendRangedAttack
- 1.47 RecommendSplashDamage
- 1.48 RecommendWeapon
- 1.49 RefireRate
- 1.50 RepeatFire
- 1.51 ServerAltFire
- 1.52 ServerFire
- 1.53 ServerForceReload
- 1.54 ServerRapidFire
- 1.55 ServerStopFiring
- 1.56 SetAITarget
- 1.57 setHand
- 1.58 SplashDamage
- 1.59 SplashJump
- 1.60 SuggestAttackStyle
- 1.61 SuggestDefenseStyle
- 1.62 SwitchPriority
- 1.63 SwitchToWeaponWithAmmo
- 1.64 TraceFire
- 1.65 TweenDown
- 1.66 WeaponChange
- 1.67 zoom
- Weapon instance functions in other games:
- RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- internal variables, states
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Instance functions
AltFire
simulated function AltFire (float Value)
AmmoStatus
function float AmmoStatus ()
BotFire
BringUp
simulated function BringUp (optional Weapon PrevWeapon)
CanAttack
CauseAltFire
function CauseAltFire ()
CheckAnimating
function CheckAnimating ()
ClientFinish
simulated function ClientFinish ()
ClientForceReload
simulated function ClientForceReload ()
ClientWeaponEvent
function ClientWeaponEvent (name EventType)
ClientWeaponSet
simulated function ClientWeaponSet (bool bOptionalSet)
DisplayDebug
Overrides: Actor.DisplayDebug
DrawCrossHair
simulated function DrawCrossHair (Canvas Canvas)
DrawMuzzleFlash
simulated function DrawMuzzleFlash (Canvas Canvas)
DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
Finish
function Finish ()
Fire
simulated function Fire (float Value)
FireHack
function FireHack (byte Mode)
FocusOnLeader
ForceReload
simulated function ForceReload ()
GetAIRating
function float GetAIRating ()
GetDamageRadius
function float GetDamageRadius ()
GetFireStart
GetRating
function float GetRating ()
GiveAmmo
function GiveAmmo (Pawn Other)
GiveTo
function GiveTo (Pawn Other)
Overrides: Inventory.GiveTo
HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
HasAmmo
simulated function bool HasAmmo ()
HolderDied
function HolderDied ()
IncrementFlashCount
simulated function IncrementFlashCount ()
IsFiring
function bool IsFiring ()
IsIdle
function bool IsIdle ()
LocalFire
simulated function LocalFire ()
NeedsToReload
simulated function bool NeedsToReload ()
NextWeapon
Overrides: Inventory.NextWeapon
PlayFiring
simulated function PlayFiring ()
PlayIdleAnim
simulated function PlayIdleAnim ()
PlayPostSelect
simulated function PlayPostSelect ()
PlayReloading
simulated function PlayReloading ()
PlaySelect
simulated function PlaySelect ()
PrevWeapon
Overrides: Inventory.PrevWeapon
ProjectileFire
function ProjectileFire ()
PutDown
simulated function bool PutDown ()
RangedAttackTime
function float RangedAttackTime ()
RateSelf
simulated function float RateSelf ()
RecommendRangedAttack
function bool RecommendRangedAttack ()
RecommendSplashDamage
function bool RecommendSplashDamage ()
RecommendWeapon
Overrides: Inventory.RecommendWeapon
RefireRate
function float RefireRate ()
RepeatFire
simulated function bool RepeatFire ()
ServerAltFire
function ServerAltFire ()
ServerFire
function ServerFire ()
ServerForceReload
function ServerForceReload ()
ServerRapidFire
function ServerRapidFire ()
ServerStopFiring
function ServerStopFiring ()
SetAITarget
function SetAITarget (Actor T)
setHand
simulated function setHand (float Hand)
SplashDamage
function bool SplashDamage ()
SplashJump
function bool SplashJump ()
SuggestAttackStyle
function float SuggestAttackStyle ()
SuggestDefenseStyle
function float SuggestDefenseStyle ()
SwitchPriority
simulated function float SwitchPriority ()
SwitchToWeaponWithAmmo
function SwitchToWeaponWithAmmo ()
TraceFire
TweenDown
simulated function TweenDown ()
WeaponChange
Overrides: Inventory.WeaponChange
zoom
simulated function zoom ()