Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Weapons.FT Light (U2)
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$Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 4 $ Name: FT_Light.uc Author: Aaron R Leiby Date: 25 January 2001 Description: How to use this class:
Properties[edit]
Property group 'FT_Light'[edit]
Offset[edit]
Type: Object.Vector
Internal variables[edit]
Timer[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bDynamicLight | True |
bMovable | True |
bNoDelete | False |
bStatic | False |
LightBrightness | 255.0 |
LightHue | 32 |
LightRadius | 12.0 |
LightSaturation | 80 |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
TurnOff[edit]
function TurnOff ()
TurnOn[edit]
function TurnOn ()