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UE2:Weapons.JuggernautCannonProjectile (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> JuggernautCannonProjectile |
Contents
- Package:
- Weapons
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Properties
Property group 'JuggernautCannonProjectile'
ShakeDuration
Type: float
Default value: 0.5
ShakeMagnitude
Type: float
Default value: 80.0
ShakeRadius
Type: float
Default value: 1024.0
Internal variables
bExploded
Type: bool
P
Type: ParticleGenerator
Trail
Type: ParticleGenerator
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponsA.GrenadeLauncher.GL_Grenade' | ||||
bFixedRotationDir | True | ||||
BounceSound | Sound'WeaponsA.GrenadeLauncher.GL_Bounce' | ||||
Damage | 1200.0 | ||||
DamageRadius | 720.0 | ||||
DesiredRotation |
|
||||
DrawScale | 2.0 | ||||
DrawType | DT_StaticMesh | ||||
LifeSpan | 9.0 | ||||
MaxSpeed | 8000.0 | ||||
MomentumTransfer | 600000.0 | ||||
MyDamageType | Class'U2.JuggernautCannonDamage' | ||||
RotationRate |
|
||||
SoundPitch | 100 | ||||
SoundRadius | 120.0 | ||||
SoundVolume | 255 | ||||
Speed | 9000.0 | ||||
StaticMesh | StaticMesh'343M.Projectiles.Grenade' | ||||
TransientSoundRadius | 800.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
Explode
Overrides: Projectile.Explode