Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:WebResponse (UE2Runtime)

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UE2Runtime Object >> WebResponse
Package: 
UWeb
This class in other games:
UT, U2, U2XMP, UT2003, UT2004, UDK, UT3

null

Properties

bSentResponse

Type: bool


bSentText

Type: bool

used to warn headers already sent

Connection

Type: WebConnection


IncludePath

Type: string

Modifiers: const, config


Default value: "../Web"

ReplacementMap

Type: int

Array size: 5

Modifiers: private, native, const

TMap<FString, FString>!

Functions

Native functions

ClearSubst

native final function ClearSubst ()


IncludeBinaryFile

native final function IncludeBinaryFile (string Filename)


IncludeUHTM

native final function IncludeUHTM (string Filename)


Subst

native final function Subst (string Variable, string Value, optional bool bClear)


Events

SendBinary

event SendBinary (int Count, byte B[255])


SendText

event SendText (string Text, optional bool bNoCRLF)


Other instance functions

FailAuthentication

function FailAuthentication (string Realm)


HTTPError

function HTTPError (int ErrorNum, optional string Data)


HTTPHeader

function HTTPHeader (string Header)


HTTPResponse

function HTTPResponse (string Header)


Redirect

function Redirect (string URL)


SendStandardHeaders

function SendStandardHeaders (optional string ContentType)