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UE2:XBombingRun (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XBombingRun
Package: 
XGame
This class in other games:
UT2004

xBombingRun.

Properties

Property group 'xBombingRun'

ResetCountDown

Type: int


ResetTimeDelay

Type: int


Default value: 11

Internal variables

Bomb

Type: xBombFlag


BombBase

Type: GameObjective


EnemyBase

Type: GameObjective


HomeBase

Type: GameObjective


NewRoundSound

Type: Sound


Default value: Sound'AnnouncerMain.NewRoundIn'

OldScore

Type: float


TeamSpawnCount

Type: int

Array size: 2

Modifiers: transient


Default values

Property Value
Acronym "BR"
ADR_Kill 2.0
bAllowTrans True
BeaconName "BR"
bScoreTeamKills False
bSpawnInTeamArea True
DeathMessageClass Class'XGame.xDeathMessage'
DecoTextName "XGame.BombingRun"
DefaultEnemyRosterClass "xGame.xTeamRoster"
GameName "Bombing Run"
GoalScore 15
HUDType "XInterface.HudBBombingRun"
MapListType "XInterface.MapListBombingRun"
MapPrefix "BR"
OtherMesgGroup 'BombingRun'
ScreenShotName "MapThumbnails.ShotBombingRun"
TeamAIType[0] Class'UnrealGame.BombingRunTeamAI'
TeamAIType[1] Class'UnrealGame.BombingRunTeamAI'

Functions

Static functions

PrecacheGameStaticMeshes

static function PrecacheGameStaticMeshes (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameStaticMeshes


PrecacheGameTextures

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameTextures


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: TeamGame.PostBeginPlay


Other instance functions

AnnounceScore

function AnnounceScore (int ScoringTeam)

Overrides: TeamGame.AnnounceScore


DiscardInventory

function DiscardInventory (Pawn Other)

Overrides: GameInfo.DiscardInventory


FindSpecGoalFor

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)

Overrides: GameInfo.FindSpecGoalFor


Logout

function Logout (Controller Exiting)

Overrides: DeathMatch.Logout


ScoreBomb

function ScoreBomb (Controller Scorer, xBombFlag theFlag)


SetTeamBases

function SetTeamBases ()


States

MatchInProgress

MatchInProgress.Timer

event Timer ()

Overrides: DeathMatch.MatchInProgress.Timer