Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XBombingRun (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XBombingRun |
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xBombingRun.
Properties[edit]
Property group 'LoadingHints'[edit]
BRHints[edit]
Modifiers: private, localized
Default value, index 0: "You can use %BASEPATH 0% to see the path to the Red Team base and %BASEPATH 1% to see the path to the Blue Team base."
Default value, index 1: "Firing the translocator sends out your translocator beacon. Pressing %FIRE% again returns the beacon, while pressing %A:TFIRE% teleports you instantly to the beacon's location (if you fit)."
Default value, index 2: "While carrying the ball, you can target teammates by pressing %ALTFIRE%. Pressing %FIRE% will pass the ball to the targeted teammate."
Default value, index 3: "Pressing %SWITCHWEAPON 10% after tossing the Translocator allows you to view from its internal camera."
Default value, index 4: "Pressing %FIRE% while your %ALTFIRE% is still held down after teleporting with the translocator will switch you back to your previous weapon."
Internal variables[edit]
bBallDrainsTransloc[edit]
Type: bool
Modifiers: globalconfig
Default value: True
Bomb[edit]
Type: xBombFlag
BRDescText[edit]
Type: string
Modifiers: localized
Default value: "If checked, a player must wait a few seconds after throwing the ball before picking it up again."
BRDescText2[edit]
Type: string
Modifiers: localized
Default value: "If checked, a player must wait a few seconds after throwing the ball before being able to translocate (or until someone else catches or picks up the ball)."
BRPropText[edit]
Type: string
Modifiers: localized
Default value: "Delay ball contact"
BRPropText2[edit]
Type: string
Modifiers: localized
Default value: "BallLauncher drains Translocator"
NewRoundSound[edit]
Type: Sound
OBSOLETE
OldScore[edit]
Type: float
TeamSpawnCount[edit]
Type: int
Array size: 2
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
Acronym | "BR" |
ADR_Kill | 2.0 |
bAllowTrans | True |
bDefaultTranslocator | True |
BeaconName | "BR" |
bMustHaveMultiplePlayers | False |
bScoreTeamKills | False |
bSpawnInTeamArea | True |
DeathMessageClass | Class'XGame.xDeathMessage' |
DecoTextName | "XGame.BombingRun" |
DefaultEnemyRosterClass | "xGame.xTeamRoster" |
Description | "Each level has a ball that starts in the middle of the playing field. Your team scores by getting the ball through the enemy team's hoop. You score 7 points for jumping through the hoop while holding the ball, and 3 points for tossing the ball through the hoop. The ball can be passed to teammates, and is dropped if the player carrying it is killed." |
GameName | "Bombing Run" |
GoalScore | 15 |
HUDType | "XInterface.HudCBombingRun" |
MapListType | "XInterface.MapListBombingRun" |
MapPrefix | "BR" |
OtherMesgGroup | 'BombingRun' |
ResetTimeDelay | 11 |
ScreenShotName | "UT2004Thumbnails.BRShots" |
TeamAIType[0] | Class'UnrealGame.BombingRunTeamAI' |
TeamAIType[1] | Class'UnrealGame.BombingRunTeamAI' |
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: TeamGame.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
Overrides: TeamGame.FillPlayInfo
GetAllLoadHints[edit]
Overrides: TeamGame.GetAllLoadHints
OrderToIndex[edit]
Overrides: GameInfo.OrderToIndex
PrecacheGameAnnouncements[edit]
Overrides: TeamGame.PrecacheGameAnnouncements
PrecacheGameStaticMeshes[edit]
Overrides: GameInfo.PrecacheGameStaticMeshes
PrecacheGameTextures[edit]
Overrides: GameInfo.PrecacheGameTextures
Events[edit]
PostBeginPlay[edit]
Overrides: TeamGame.PostBeginPlay
SetGrammar[edit]
Overrides: TeamGame.SetGrammar
Other instance functions[edit]
AnnounceScore[edit]
Overrides: TeamGame.AnnounceScore
BallCarrierMessage[edit]
Overrides: TeamGame.BallCarrierMessage
DiscardInventory[edit]
Overrides: GameInfo.DiscardInventory
FindSpecGoalFor[edit]
Overrides: GameInfo.FindSpecGoalFor
GetGameObject[edit]
Overrides: UnrealMPGameInfo.GetGameObject
GetServerDetails[edit]
Overrides: TeamGame.GetServerDetails
Logout[edit]
Overrides: DeathMatch.Logout
NearGoal[edit]
Overrides: TeamGame.NearGoal
ScoreBomb[edit]
ScoreGameObject[edit]
Overrides: UnrealMPGameInfo.ScoreGameObject
SetTeamBases[edit]
UpdateAnnouncements[edit]
Overrides: TeamGame.UpdateAnnouncements
States[edit]
MatchInProgress[edit]
MatchInProgress.Timer[edit]
Overrides: DeathMatch.MatchInProgress.Timer