Cogito, ergo sum
UE2:XDomPoint (UT2004)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint >> XDomPoint |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
xDomPoint. For Double Domination (xDoubleDom) matches.
Properties
Property group 'Material'
CBlueState
Type: Material
Array size: 2
Default value: Texture'UCGeneric.SolidColors.Blue'
CDisableState
Type: Material
Array size: 2
Default value: Texture'UCGeneric.SolidColors.Black'
CNeutralState
Type: Material
Array size: 2
Default value: Texture'UCGeneric.SolidColors.White'
CRedState
Type: Material
Array size: 2
Default value: Texture'UCGeneric.SolidColors.Red'
DomCombiner
Type: Material
Array size: 2
Default value: XGameShaders.DomShaders.DomACombiner
DomShader
Type: Shader
Default value: XGameShaders.DomShaders.PulseAShader
PulseSpeed
Type: float
Default value: 1.0
SBlueState
Type: Material
Default value: XGameShaders.DomShaders.BlueGrid
SDisableState
Type: Material
Default value: XGameShaders.DomShaders.GreyGrid
SNeutralState
Type: Material
Default value: XGameShaders.DomShaders.GreyGrid
SRedState
Type: Material
Default value: Texture'XGameShaders.DomShaders.RedGrid'
Property group 'xDomPoint'
ControlEvent
Type: name
any actors with tags matching this will be triggered when activity occurs on the control point
ControlSound
Type: Sound
sound played when this control point changes hands
Default value: Sound'GameSounds.DDAlarm'
PointName
Type: string
Modifiers: localized
display name of this control point
Internal variables
DomLetter
Type: xDomLetter
DOMRing
Type: xDomRing
EffectOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 60.0 |
NoPulseAlpha
Type: byte
Modifiers: transient
Default value: 128
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||||
bCollideActors | True | ||||||||
bControllable | True | ||||||||
bDynamicLight | True | ||||||||
bHidden | False | ||||||||
bNetNotify | True | ||||||||
bStatic | False | ||||||||
bTeamControlled | True | ||||||||
bUseCylinderCollision | True | ||||||||
CollisionHeight | 40.0 | ||||||||
CollisionRadius | 60.0 | ||||||||
DefenderTeamIndex | 255 | ||||||||
DestructionMessage | "" | ||||||||
DrawScale | 0.6 | ||||||||
DrawType | DT_StaticMesh | ||||||||
LightBrightness | 128.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightHue | 255 | ||||||||
LightRadius | 6.0 | ||||||||
LightSaturation | 255 | ||||||||
LightType | LT_SubtlePulse | ||||||||
PrePivot |
|
||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Skins[0] | Texture'XGameTextures.DominationPointTex' | ||||||||
Skins[1] | XGameShaders.DomShaders.DomPointACombiner | ||||||||
SoundRadius | 255.0 | ||||||||
StaticMesh | XGame_rc.DominationPointMesh |
Delegates
ResetCount
Functions
Events
PostBeginPlay
Overrides: GameObjective.PostBeginPlay
PostNetReceive
Overrides: GameObjective.PostNetReceive
Tick
Overrides: Actor.Tick
Timer
Overrides: GameObjective.Timer
Touch
Overrides: Actor.Touch
UnTouch
Overrides: Actor.UnTouch
Other instance functions
BetterObjectiveThan
Overrides: GameObjective.BetterObjectiveThan
GetHumanName
PlayAlarm
Overrides: GameObjective.PlayAlarm