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UE2:XDomPoint (UT2004)

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Package: 
XGame
This class in other games:
UT2003

xDomPoint. For Double Domination (xDoubleDom) matches.

Properties

Property group 'Material'

CBlueState

Type: Material

Array size: 2


Default value: Texture'UCGeneric.SolidColors.Blue'

CDisableState

Type: Material

Array size: 2


Default value: Texture'UCGeneric.SolidColors.Black'

CNeutralState

Type: Material

Array size: 2


Default value: Texture'UCGeneric.SolidColors.White'

CRedState

Type: Material

Array size: 2


Default value: Texture'UCGeneric.SolidColors.Red'

DomCombiner

Type: Material

Array size: 2


Default value: XGameShaders.DomShaders.DomACombiner

DomShader

Type: Shader


Default value: XGameShaders.DomShaders.PulseAShader

PulseSpeed

Type: float


Default value: 1.0

SBlueState

Type: Material


Default value: XGameShaders.DomShaders.BlueGrid

SDisableState

Type: Material


Default value: XGameShaders.DomShaders.GreyGrid

SNeutralState

Type: Material


Default value: XGameShaders.DomShaders.GreyGrid

SRedState

Type: Material


Default value: Texture'XGameShaders.DomShaders.RedGrid'

Property group 'xDomPoint'

ControlEvent

Type: name

any actors with tags matching this will be triggered when activity occurs on the control point

ControlSound

Type: Sound

sound played when this control point changes hands

Default value: Sound'GameSounds.DDAlarm'

PointName

Type: string

Modifiers: localized

display name of this control point

Internal variables

DomLetter

Type: xDomLetter


DOMRing

Type: xDomRing


EffectOffset

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 60.0

NoPulseAlpha

Type: byte

Modifiers: transient


Default value: 128

Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bControllable True
bDynamicLight True
bHidden False
bNetNotify True
bStatic False
bTeamControlled True
bUseCylinderCollision True
CollisionHeight 40.0
CollisionRadius 60.0
DefenderTeamIndex 255
DestructionMessage ""
DrawScale 0.6
DrawType DT_StaticMesh
LightBrightness 128.0
LightEffect LE_QuadraticNonIncidence
LightHue 255
LightRadius 6.0
LightSaturation 255
LightType LT_SubtlePulse
PrePivot
Member Value
X 0.0
Y 0.0
Z 70.0
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XGameTextures.DominationPointTex'
Skins[1] XGameShaders.DomShaders.DomPointACombiner
SoundRadius 255.0
StaticMesh XGame_rc.DominationPointMesh

Delegates

ResetCount

delegate ResetCount ()


Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: GameObjective.PostNetReceive


Tick

simulated event Tick (float t)

Overrides: Actor.Tick


Timer

event Timer ()

Overrides: GameObjective.Timer


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions

BetterObjectiveThan

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)

Overrides: GameObjective.BetterObjectiveThan


GetHumanName

function string GetHumanName ()


PlayAlarm

function PlayAlarm ()

Overrides: GameObjective.PlayAlarm


Pulse

simulated function float Pulse (float x)


ResetPoint

function ResetPoint (bool enabled)


SetShaderStatus

simulated function SetShaderStatus (Material mat1, Material mat2, Material mat3)


UpdateStatus

function UpdateStatus ()