Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XEmitter (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> XEmitter
Package: 
Engine
This class in other games:
UT2004

xEmitter - particle emission! renamed to avoid conflict with Emitter Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.

Properties[edit]

See xEmitter properties.

Enums[edit]

EAttenFunc[edit]

ATF_LerpInOut 
ATF_ExpInOut 
ATF_SmoothStep 
ATF_Pulse 
ATF_Random 
ATF_None 

ExParticleTypes[edit]

PT_Sprite 
PT_Stream 
PT_Line 
PT_Disc 
PT_Mesh 
PT_Branch 
PT_Beam 

ExSpawningTypes[edit]

ST_Sphere 
ST_Line 
ST_Disc 
ST_Cylinder 
ST_AimedSphere 
ST_StaticMesh 
ST_Explode 
ST_ExplodeRing 
ST_OwnerSkeleton 
ST_Test 

Functions[edit]

Static functions[edit]

PrecacheContent[edit]

static function PrecacheContent (LevelInfo Level)


Events[edit]

CollisionSound[edit]

event CollisionSound ()


PreSpawned[edit]

event PreSpawned ()


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

ClampToMaxParticles[edit]

simulated final function float ClampToMaxParticles (float InPart)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials