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Difference between revisions of "UE2:XEmitter (UT2004)"
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− | + | Particle emitter class by Digital Extremes. This class can create some emitter effects that Epic's {{cl|Emitter}} class can't create. For any effects that are possible with xEmitters and Epic Emitters, Epic's implementation usually gives better performance. | |
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==Properties== | ==Properties== |
Latest revision as of 07:44, 6 December 2008
Please help improve this article or section by expanding it. |
Particle emitter class by Digital Extremes. This class can create some emitter effects that Epic's Emitter class can't create. For any effects that are possible with xEmitters and Epic Emitters, Epic's implementation usually gives better performance.
Properties[edit]
See xEmitter properties.
Enums[edit]
EAttenFunc[edit]
- ATF_LerpInOut
- ATF_ExpInOut
- ATF_SmoothStep
- ATF_Pulse
- ATF_Random
- ATF_None
ExParticleTypes[edit]
- PT_Sprite
- PT_Stream
- PT_Line
- PT_Disc
- PT_Mesh
- PT_Branch
- PT_Beam
ExSpawningTypes[edit]
- ST_Sphere
- ST_Line
- ST_Disc
- ST_Cylinder
- ST_AimedSphere
- ST_StaticMesh
- ST_Explode
- ST_ExplodeRing
- ST_OwnerSkeleton
- ST_Test
Functions[edit]
Static functions[edit]
PrecacheContent[edit]
static function PrecacheContent (LevelInfo Level)
Events[edit]
CollisionSound[edit]
event CollisionSound ()
PreSpawned[edit]
event PreSpawned ()
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
ClampToMaxParticles[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials