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Difference between revisions of "UE2:XEmitter (UT2004)"

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xEmitter - particle emission! renamed to avoid conflict with Emitter
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Particle emitter class by Digital Extremes. This class can create some emitter effects that Epic's {{cl|Emitter}} class can't create. For any effects that are possible with xEmitters and Epic Emitters, Epic's implementation usually gives better performance.
Copyright 2001 Digital Extremes - All Rights Reserved.
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Confidential.
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==Properties==
 
==Properties==

Latest revision as of 07:44, 6 December 2008

UT2004 Object >> Actor >> XEmitter
Package: 
Engine
This class in other games:
UT2003

Particle emitter class by Digital Extremes. This class can create some emitter effects that Epic's Emitter class can't create. For any effects that are possible with xEmitters and Epic Emitters, Epic's implementation usually gives better performance.

Properties[edit]

See xEmitter properties.

Enums[edit]

EAttenFunc[edit]

ATF_LerpInOut 
ATF_ExpInOut 
ATF_SmoothStep 
ATF_Pulse 
ATF_Random 
ATF_None 

ExParticleTypes[edit]

PT_Sprite 
PT_Stream 
PT_Line 
PT_Disc 
PT_Mesh 
PT_Branch 
PT_Beam 

ExSpawningTypes[edit]

ST_Sphere 
ST_Line 
ST_Disc 
ST_Cylinder 
ST_AimedSphere 
ST_StaticMesh 
ST_Explode 
ST_ExplodeRing 
ST_OwnerSkeleton 
ST_Test 

Functions[edit]

Static functions[edit]

PrecacheContent[edit]

static function PrecacheContent (LevelInfo Level)


Events[edit]

CollisionSound[edit]

event CollisionSound ()


PreSpawned[edit]

event PreSpawned ()


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

ClampToMaxParticles[edit]

simulated final function float ClampToMaxParticles (float InPart)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials