Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE2:XIntroPawn (UT2004)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
m (tweaked class description) |
||
Line 6: | Line 6: | ||
| parent4 = Object | | parent4 = Object | ||
}} | }} | ||
− | {{ | + | {{expand}} |
− | + | Pawns of this class are used in the intro sequence. | |
− | + | ||
− | + | ||
− | + | ||
==Properties== | ==Properties== |
Latest revision as of 12:36, 30 November 2008
Object >> Actor >> Pawn >> UnrealPawn >> XIntroPawn |
Please help improve this article or section by expanding it. |
Pawns of this class are used in the intro sequence.
Properties[edit]
Property group 'xIntroPawn'[edit]
MeshNameString[edit]
Type: string
ShadowDarkness[edit]
Type: byte
Default value: 192
ShadowDirection[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 5.0 |
Internal variables[edit]
PawnShadow[edit]
Type: ShadowProjector
Default values[edit]
Property | Value |
---|---|
BaseEyeHeight | 38.0 |
bLightingVisibility | False |
CollisionHeight | 43.0 |
CollisionRadius | 25.0 |
ControllerClass | none |
EyeHeight | 38.0 |
MaxLights | 8 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Pawn.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
Other instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory ()
Overrides: UnrealPawn.AddDefaultInventory