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Difference between revisions of "UE2:XIntroPawn (UT2004)"

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Class:  XGame.xIntroPawn
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Pawns of this class are used in the intro sequence.
Parent: UnrealGame.UnrealPawn
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These pawns are used in the intro sequence.
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==Properties==
 
==Properties==

Latest revision as of 12:36, 30 November 2008

UT2004 Object >> Actor >> Pawn >> UnrealPawn >> XIntroPawn
Package: 
XGame
This class in other games:
UT2003

Pawns of this class are used in the intro sequence.

Properties[edit]

Property group 'xIntroPawn'[edit]

MeshNameString[edit]

Type: string


ShadowDarkness[edit]

Type: byte


Default value: 192

ShadowDirection[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 5.0

Internal variables[edit]

PawnShadow[edit]

Type: ShadowProjector


Default values[edit]

Property Value
BaseEyeHeight 38.0
bLightingVisibility False
CollisionHeight 43.0
CollisionRadius 25.0
ControllerClass none
EyeHeight 38.0
MaxLights 8

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Pawn.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UnrealPawn.PostBeginPlay


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory ()

Overrides: UnrealPawn.AddDefaultInventory