Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XMPVehicleCab (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
- Direct subclasses:
- HarbingerCab, JuggernautCab, RaptorCab, SHarbingerCab
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Properties
CabOffset
Type: Object.Vector
Team
Type: int
Default value: 255
Default values
Property | Value |
---|---|
bCollideActors | True |
bHardAttach | True |
bIgnoreEncroachers | True |
bNetInitialRotation | True |
bProjTarget | True |
bReplicateMovement | False |
bUsable | True |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
StaticMesh | StaticMesh'VehiclesM.Raptor.RaptorCab_TD_001' |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
OnUse
function OnUse (Actor User)
Overrides: Actor.OnUse