Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:XMPVehicleCab (U2)

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U2 Object >> Actor >> XMPVehicleCab
Package: 
Vehicles
Direct subclasses:
HarbingerCab, JuggernautCab, RaptorCab, SHarbingerCab

null

Properties

CabOffset

Type: Object.Vector


Team

Type: int


Default value: 255

Default values

Property Value
bCollideActors True
bHardAttach True
bIgnoreEncroachers True
bNetInitialRotation True
bProjTarget True
bReplicateMovement False
bUsable True
DrawType DT_StaticMesh
RemoteRole ROLE_None
StaticMesh StaticMesh'VehiclesM.Raptor.RaptorCab_TD_001'

Functions

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

OnUse

function OnUse (Actor User)

Overrides: Actor.OnUse