Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:XMaterialController (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> XMaterialController
Package: 
Engine
This class in other games:
UT2003

null

Properties

Property group 'xMaterialController'

MatTickFunc

Type: EMatTickFunc


MatTickValue

Type: float


Default value: 1.0

MatTriggerAction

Type: EMatAction


Default value: MTA_NoAction

SwapMaterialA

Type: Material


SwapMaterialB

Type: Material


Target

Type: Material


Internal variables

tickAccum

Type: float

Modifiers: transient


tickPtA

Type: float

Modifiers: transient


tickPtB

Type: float

Modifiers: transient


triggerOn

Type: bool

Modifiers: transient


Default values

Property Value
bNoDelete True
RemoteRole ROLE_SimulatedProxy

Enums

EMatAction

MTA_SwapShaderDiffuse 
MTA_SwapShaderSelfIllum 
MTA_SwapShaderSpecular 
MTA_SwapCombinerMat1 
MTA_SwapCombinerMat2 
MTA_NoAction 

EMatTickFunc

MTF_PulseConstantColor 
MTF_FadeConstantColor 
MTF_NoAction 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

simulated event Tick (float t)

Overrides: Actor.Tick


Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

CombinerAction

simulated function CombinerAction (Combiner cb)


Pulse

simulated function float Pulse (float x)


ShaderAction

simulated function ShaderAction (Shader sh)


TickConstantColor

simulated function TickConstantColor (ConstantColor cc, float t)