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UE2:XMutantPawn (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> XMutantPawn |
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Class: BonusPack.xMutantPawn
New pawn class. Allows for Mutant skin/particles etc.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
bMutantEffect[edit]
Type: bool
bOldMutantEffect[edit]
Type: bool
MutantFX[edit]
Type: Emitter
MutantGRI[edit]
Type: MutantGameReplicationInfo
This is so the pawn can know if its the mutant...
Default values[edit]
Property | Value |
---|---|
InvisMaterial | FinalBlend'MutantSkins.Shaders.MutantGlowFinal' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: xPawn.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: xPawn.PostBeginPlay
Other instance functions[edit]
MutantDamage[edit]
function MutantDamage ()
TickFX[edit]
simulated function TickFX (float DeltaTime)
Overrides: xPawn.TickFX