My program doesn't have bugs. It just develops random features.

UE2:XPawnSoundGroup (UT2003)

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UT2003 Object >> XPawnSoundGroup
Package: 
XGame
This class in other games:
UT2004

null

Properties[edit]

Property group 'xPawnSoundGroup'[edit]

DeathSounds[edit]

Type: array<Sound>


PainSounds[edit]

Type: array<Sound>


Sounds[edit]

Type: array<Sound>


Default value, index 0: Sound'PlayerSounds.Final.Land'

Default value, index 1: Sound'PlayerSounds.Final.CorpseLanded'

Enums[edit]

ESoundType[edit]

EST_Land 
EST_CorpseLanded 
EST_HitUnderWater 
EST_Jump 
EST_LandGrunt 
EST_Gasp 
EST_Drown 
EST_BreatheAgain 
EST_Dodge 
EST_DoubleJump 

Static functions[edit]

GetDeathSound[edit]

static function Sound GetDeathSound ()


GetHitSound[edit]

static function Sound GetHitSound ()


GetSound[edit]

static function Sound GetSound (ESoundType soundType)