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UE2:XPawn (UT2004)
Object >> Actor >> Pawn >> UnrealPawn >> XPawn |
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Properties
See xPawn properties.
Enums
EFireAnimState
- FS_None
- FS_PlayOnce
- FS_Looping
- FS_Ready
Functions
Events
AnimEnd
Overrides: Pawn.AnimEnd
Destroyed
Overrides: Pawn.Destroyed
KImpact
Overrides: Actor.KImpact
KSkelConvulse
Overrides: Actor.KSkelConvulse
Landed
Overrides: Pawn.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PlayDying
Overrides: Pawn.PlayDying
PostBeginPlay
Overrides: UnrealPawn.PostBeginPlay
PostNetBeginPlay
Overrides: UnrealPawn.PostNetBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
SetAnimAction
Overrides: UnrealPawn.SetAnimAction
SetHeadScale
Overrides: Pawn.SetHeadScale
StartDriving
Overrides: Pawn.StartDriving
StopDriving
Overrides: Pawn.StopDriving
Tick
Overrides: Actor.Tick
Other instance functions
States
Dying
Dying.AnimEnd
Overrides: Pawn.Dying.AnimEnd
Dying.BeginState
Overrides: UnrealPawn.Dying.BeginState
Dying.FellOutOfWorld
Overrides: Pawn.Dying.FellOutOfWorld
Dying.KVelDropBelow
Overrides: Actor.KVelDropBelow (global)
Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
Overrides: Pawn.Dying.Timer
Dying.LandThump
Overrides: Pawn.Dying.LandThump