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UE2:xPawn instance functions (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> xPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddShieldStrength
- 1.2 AdjustedStrength
- 1.3 AssignInitialPose
- 1.4 AttachEffect
- 1.5 BotDodge
- 1.6 CalcHitLoc
- 1.7 CanDoubleJump
- 1.8 CanMultiJump
- 1.9 ChangedWeapon
- 1.10 CheckReflect
- 1.11 ClientDying
- 1.12 ClientRestart
- 1.13 ClientSetUDamageTime
- 1.14 Died
- 1.15 DisableUDamage
- 1.16 DoCombo
- 1.17 DoComboName
- 1.18 DoDamageFX
- 1.19 DoDerezEffect
- 1.20 Dodge
- 1.21 DoDoubleJump
- 1.22 DoJump
- 1.23 DoTranslocateOut
- 1.24 EnableUDamage
- 1.25 FootStepping
- 1.26 Gasp
- 1.27 GetAnimSequence
- 1.28 GetGibClass
- 1.29 GetKillerController
- 1.30 GetPlacedRoster
- 1.31 GetShieldStrength
- 1.32 GetShieldStrengthMax
- 1.33 GetSound
- 1.34 GetTeam
- 1.35 GetWeaponBoneFor
- 1.36 HasUDamage
- 1.37 HideBone
- 1.38 InCurrentCombo
- 1.39 PlayDirectionalDeath
- 1.40 PlayDirectionalHit
- 1.41 PlayDoubleJump
- 1.42 PlayDyingSound
- 1.43 PlayFootStepLeft
- 1.44 PlayFootStepRight
- 1.45 PlayHit
- 1.46 PlayMoverHitSound
- 1.47 PlayTakeHit
- 1.48 PlayTeleportEffect
- 1.49 PlayVictoryAnimation
- 1.50 PlayWaiting
- 1.51 PlayWeaponSwitch
- 1.52 ProcessHitFX
- 1.53 RandSpin
- 1.54 RemoveFlamingEffects
- 1.55 ResetPhysicsBasedAnim
- 1.56 ServerChangedWeapon
- 1.57 SetInvisibility
- 1.58 SetOverlayMaterial
- 1.59 Setup
- 1.60 SetWeaponAttachment
- 1.61 SetWeaponOverlay
- 1.62 ShieldAbsorb
- 1.63 SpawnGiblet
- 1.64 SpawnGibs
- 1.65 StartDeRes
- 1.66 StartFiring
- 1.67 StopFiring
- 1.68 TickDeRes
- 1.69 TickFX
- 1.70 UnPossessed
- 1.71 WasPlayerPawn
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Instance functions
AddShieldStrength
Overrides: Pawn.AddShieldStrength
AdjustedStrength
Overrides: Pawn.AdjustedStrength
AssignInitialPose
AttachEffect
BotDodge
Overrides: UnrealPawn.BotDodge
CalcHitLoc
CanDoubleJump
Overrides: Pawn.CanDoubleJump
CanMultiJump
Overrides: Pawn.CanMultiJump
ChangedWeapon
Overrides: Pawn.ChangedWeapon
CheckReflect
ClientDying
Overrides: Pawn.ClientDying
ClientRestart
Overrides: Pawn.ClientReStart
ClientSetUDamageTime
Died
Overrides: Pawn.Died
DisableUDamage
Overrides: Pawn.DisableUDamage
DoCombo
DoComboName
Overrides: Pawn.DoComboName
DoDamageFX
DoDerezEffect
Dodge
Overrides: UnrealPawn.Dodge
DoDoubleJump
Overrides: Pawn.DoDoubleJump
DoJump
Overrides: Pawn.DoJump
DoTranslocateOut
EnableUDamage
Overrides: Pawn.EnableUDamage
FootStepping
Overrides: UnrealPawn.FootStepping
Gasp
Overrides: Pawn.Gasp
GetAnimSequence
GetGibClass
GetKillerController
Overrides: Pawn.GetKillerController
GetPlacedRoster
Overrides: UnrealPawn.GetPlacedRoster
GetShieldStrength
Overrides: Pawn.GetShieldStrength
GetShieldStrengthMax
Overrides: Pawn.GetShieldStrengthMax
GetSound
GetTeam
Overrides: Pawn.GetTeam
GetWeaponBoneFor
Overrides: UnrealPawn.GetWeaponBoneFor
HasUDamage
Overrides: Pawn.HasUDamage
HideBone
InCurrentCombo
Overrides: Pawn.InCurrentCombo
PlayDirectionalDeath
PlayDirectionalHit
PlayDoubleJump
PlayDyingSound
Overrides: Pawn.PlayDyingSound
PlayFootStepLeft
PlayFootStepRight
PlayHit
Overrides: Pawn.PlayHit
PlayMoverHitSound
Overrides: Pawn.PlayMoverHitSound
PlayTakeHit
Overrides: Pawn.PlayTakeHit
PlayTeleportEffect
Overrides: Pawn.PlayTeleportEffect
PlayVictoryAnimation
Overrides: Pawn.PlayVictoryAnimation
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
ProcessHitFX
RandSpin
RemoveFlamingEffects
ResetPhysicsBasedAnim
ServerChangedWeapon
Overrides: Pawn.ServerChangedWeapon
SetInvisibility
SetOverlayMaterial
Overrides: Actor.SetOverlayMaterial
Setup
SetWeaponAttachment
SetWeaponOverlay
ShieldAbsorb
Overrides: Pawn.ShieldAbsorb
SpawnGiblet
SpawnGibs
Overrides: UnrealPawn.SpawnGibs
StartDeRes
StartFiring
StopFiring
TickDeRes
TickFX
UnPossessed
Overrides: Pawn.UnPossessed
WasPlayerPawn
Overrides: Pawn.WasPlayerPawn