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UE2:xPawn internal variables (UT2003)
Object >> Actor >> Pawn >> UnrealPawn >> xPawn (internal variables) |
Contents
- 1 Internal variables
- 1.1 bBerserk
- 1.2 bCanDodgeDoubleJump
- 1.3 bCanWallDodge
- 1.4 bDeRes
- 1.5 bGibbed
- 1.6 bInvis
- 1.7 bNoShieldStacking
- 1.8 bOldInvis
- 1.9 bSkeletized
- 1.10 CurrentCombo
- 1.11 DeResFX
- 1.12 DeResMat0
- 1.13 DeResMat1
- 1.14 DeResTime
- 1.15 FireHeavyBurstAnim
- 1.16 FireHeavyRapidAnim
- 1.17 FireRifleBurstAnim
- 1.18 FireRifleRapidAnim
- 1.19 FireRootBone
- 1.20 FireState
- 1.21 HeadShotMessage
- 1.22 IdleHeavyAnim
- 1.23 IdleRifleAnim
- 1.24 InvisMaterial
- 1.25 LastUDamageSoundTime
- 1.26 LeftMarker
- 1.27 MaxMultiJump
- 1.28 MinTimeBetweenPainSounds
- 1.29 MultiJumpBoost
- 1.30 MultiJumpRemaining
- 1.31 OldController
- 1.32 PlayerShadow
- 1.33 RagdollOverride
- 1.34 RagLastSoundTime
- 1.35 RealSkins
- 1.36 RepeaterDeathCount
- 1.37 RightMarker
- 1.38 SimHitFxTicker
- 1.39 SimTransEffectTicker
- 1.40 SkeletonMesh
- 1.41 SmallShieldStart
- 1.42 Species
- 1.43 TeleportFXClass
- 1.44 TransEffectOrigin
- 1.45 TransEffects
- 1.46 TransEffectTicker
- 1.47 TransOutEffect
- 1.48 UDamageTime
- 1.49 UDamageTimer
- 1.50 VoiceClass
- 1.51 WallDodgeAnims
- 1.52 WeaponAttachment
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Internal variables
bBerserk
Type: bool
bCanDodgeDoubleJump
Type: bool
Default value: True
bCanWallDodge
Type: bool
Default value: True
bDeRes
Type: bool
bGibbed
Type: bool
bInvis
Type: bool
bNoShieldStacking
Type: bool
bOldInvis
Type: bool
bSkeletized
Type: bool
CurrentCombo
Type: Combo
DeResFX
Type: Emitter
DeResMat0
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalBody'
DeResMat1
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalHead'
DeResTime
Type: float
Default value: 6.0
FireHeavyBurstAnim
Type: name
Default value: 'Biggun_Aimed'
FireHeavyRapidAnim
Type: name
Default value: 'Biggun_Burst'
FireRifleBurstAnim
Type: name
Default value: 'Rifle_Aimed'
FireRifleRapidAnim
Type: name
Default value: 'Rifle_Burst'
FireRootBone
Type: name
Default value: 'Bip01 Spine'
FireState
Type: EFireAnimState
HeadShotMessage
Type: string
Modifiers: localized
IdleHeavyAnim
Type: name
Default value: 'Idle_Biggun'
IdleRifleAnim
Type: name
Default value: 'Idle_Rifle'
InvisMaterial
Type: Material
Default value: FinalBlend'XEffectMat.InvisOverlayFB'
LastUDamageSoundTime
Type: float
LeftMarker
Type: PlayerLight
MaxMultiJump
Type: int
Default value: 1
MinTimeBetweenPainSounds
Type: float
Default value: 0.75
MultiJumpBoost
Type: int
depends on the tolerance (100)
Default value: 25
MultiJumpRemaining
Type: int
Default value: 1
OldController
Type: Controller
PlayerShadow
Type: ShadowProjector
RagdollOverride
Type: string
RagLastSoundTime
Type: float
Modifiers: transient
RealSkins
Type: Material
Array size: 4
RepeaterDeathCount
Type: int
RightMarker
Type: PlayerLight
SimHitFxTicker
Type: int
Modifiers: transient
SimTransEffectTicker
Type: int
SkeletonMesh
Type: Mesh
SmallShieldStart
Type: float
for preventing shieldstacking
Species
Type: class<SpeciesType>
Default value: Class'XGame.SPECIES_Jugg'
TeleportFXClass
Default value: Class'XEffects.TransEffect'
TransEffectOrigin
Type: Object.Vector
TransEffects
Array size: 2
Default value, index 0: Class'XEffects.TransEffectRed'
Default value, index 1: Class'XEffects.TransEffectBlue'
TransEffectTicker
Type: int
TransOutEffect
Array size: 2
Default value, index 0: Class'XEffects.TransDeRes'
Default value, index 1: Class'XEffects.TranseDeResBlue'
UDamageTime
Type: float
UDamageTimer
Type: UDamageTimer
VoiceClass
Type: class<TeamVoicePack>
WallDodgeAnims
Type: name
Array size: 4
Default value, index 0: 'WallDodgeF'
Default value, index 1: 'WallDodgeB'
Default value, index 2: 'WallDodgeL'
Default value, index 3: 'WallDodgeR'
WeaponAttachment
Type: xWeaponAttachment