Gah - a solution with more questions. – EntropicLqd
UE2:XPlayer (UT2003)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer >> XPlayer |
Contents
- 1 Constants
- 2 Properties
- 2.1 attracttarget
- 2.2 attracttarget2
- 2.3 autozoom
- 2.4 bClassicTrans
- 2.5 camlist
- 2.6 camtime
- 2.7 ComboList
- 2.8 ComboNameList
- 2.9 curcam
- 2.10 focuspoint
- 2.11 gibwatchtime
- 2.12 InputHistory
- 2.13 LastKeyTime
- 2.14 LastRulesRequestTime
- 2.15 MinAdrenalineCost
- 2.16 numcams
- 2.17 OldKey
- 2.18 PawnSetupRecord
- 2.19 targettime
- 2.20 Default values
- 3 Delegates
- 4 Functions
- 4.1 Exec functions
- 4.2 Events
- 4.3 Other instance functions
- 4.3.1 CameraTrack
- 4.3.2 ClientReceiveCombo
- 4.3.3 ClientReceiveRule
- 4.3.4 DoCombo
- 4.3.5 FillCameraList
- 4.3.6 FindFixedCam
- 4.3.7 FindFloatingCam
- 4.3.8 GetAim
- 4.3.9 LineOfSight
- 4.3.10 PawnDied
- 4.3.11 PickNextBot
- 4.3.12 PlayBeepSound
- 4.3.13 Possess
- 4.3.14 RateWeapon
- 4.3.15 ServerDoCombo
- 4.3.16 ServerRequestPlayerInfo
- 4.3.17 ServerRequestRules
- 4.3.18 ServerSetClassicTrans
- 4.3.19 ServerSpecViewGoal
- 4.3.20 SetPawnClass
- 4.3.21 StopFiring
- 5 States
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Constants
MinComboKeyTime
Value: 0.05
keys pressed faster than this will be considered a double-press
MaxComboKeyTime
Value: 0.35
max time player has between button presses
Properties
attracttarget
Type: Pawn
attracttarget2
Type: Pawn
autozoom
Type: bool
bClassicTrans
Type: bool
Modifiers: globalconfig
camlist
Type: AttractCamera
Array size: 20
camtime
Type: float
ComboList
Array size: 16
ComboNameList
Type: string
Array size: 16
Default value, index 0: "XGame.ComboSpeed"
Default value, index 1: "XGame.ComboBerserk"
Default value, index 2: "XGame.ComboDefensive"
Default value, index 3: "XGame.ComboInvis"
curcam
Type: int
Default value: -1
focuspoint
Type: Object.Vector
gibwatchtime
Type: float
InputHistory
Type: int
Array size: 4
Modifiers: transient
LastKeyTime
Type: float
Modifiers: transient
LastRulesRequestTime
Type: float
MinAdrenalineCost
Type: float
Default value: 100.0
numcams
Type: int
OldKey
Type: int
Modifiers: transient
PawnSetupRecord
Type: xUtil.PlayerRecord
targettime
Type: float
Default values
Property | Value |
---|---|
bNetNotify | True |
LinkBeaconTexture | Texture'TeamSymbols.LinkBeaconT' |
PathWhisps[0] | Class'XEffects.RedWhisp' |
PathWhisps[1] | Class'XEffects.BlueWhisp' |
PawnClass | Class'XGame.xPawn' |
PlayerReplicationInfoClass | Class'XGame.xPlayerReplicationInfo' |
TeamBeaconTexture | Texture'TeamSymbols.TeamBeaconT' |
Delegates
ProcessRule
Functions
Exec functions
AdminMenu
ChangeCharacter
L33TPhrase
SpecViewGoal
Events
PlayerTick
Overrides: PlayerController.PlayerTick
PostBeginPlay
Overrides: UnrealPlayer.PostBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
Other instance functions
CameraTrack
ClientReceiveCombo
ClientReceiveRule
DoCombo
FillCameraList
FindFixedCam
FindFloatingCam
GetAim
LineOfSight
PawnDied
Overrides: PlayerController.PawnDied
PickNextBot
PlayBeepSound
Overrides: PlayerController.PlayBeepSound
Possess
Overrides: UnrealPlayer.Possess
RateWeapon
Overrides: Controller.RateWeapon
ServerDoCombo
ServerRequestPlayerInfo
ServerRequestRules
ServerSetClassicTrans
ServerSpecViewGoal
SetPawnClass
Overrides: Controller.SetPawnClass
StopFiring
Overrides: Controller.StopFiring
States
AttractMode
Inherits from: PlayerController.AttractMode
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Say, Suicide, SwitchWeapon, TeamSay, ThrowWeapon
AttractMode.BeginState
Overrides: PlayerController.Spectating.BeginState
AttractMode.EndState
Overrides: PlayerController.Spectating.EndState
AttractMode.Timer
Overrides: Actor.Timer (global)
AttractMode.AltFire
Overrides: PlayerController.Spectating.AltFire
AttractMode.Fire
Overrides: PlayerController.Spectating.Fire
AttractMode.IsSpectating
Overrides: PlayerController.BaseSpectating.IsSpectating
AttractMode.NextWeapon
Overrides: PlayerController.NextWeapon (global)
AttractMode.PlayerMove
Overrides: PlayerController.BaseSpectating.PlayerMove
AttractMode.PrevWeapon
Overrides: PlayerController.PrevWeapon (global)
AttractMode.ProcessMove
Overrides: PlayerController.BaseSpectating.ProcessMove
ViewPlayer
Extends: UnrealPlayer.PlayerWalking
ViewPlayer.BeginState
Overrides: PlayerController.PlayerWalking.BeginState
ViewPlayer.EndState
Overrides: PlayerController.PlayerWalking.EndState
ViewPlayer.PlayerCalcView
Overrides: PlayerController.PlayerCalcView (global)
ViewPlayer.Timer
Overrides: Actor.Timer (global)
ViewPlayer.PlayerMove
Overrides: PlayerController.PlayerWalking.PlayerMove