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UE2:XUtil (UT2003)
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Object >> XUtil |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Static native functions
- 3.2 Other static functions
- 3.2.1 AccuracyRating
- 3.2.2 AggressivenessRating
- 3.2.3 AgilityRating
- 3.2.4 FindPlayerRecord
- 3.2.5 GetFavoriteWeaponFor
- 3.2.6 GetSalaryFor
- 3.2.7 GetTeamInfoSalaryFor
- 3.2.8 GetTeamSalaryFor
- 3.2.9 RatingModifier
- 3.2.10 TacticsRating
- 3.2.11 TeamAccuracyRating
- 3.2.12 TeamAggressivenessRating
- 3.2.13 TeamAgilityRating
- 3.2.14 TeamInfoAccuracyRating
- 3.2.15 TeamInfoAggressivenessRating
- 3.2.16 TeamInfoAgilityRating
- 3.2.17 TeamInfoTacticsRating
- 3.2.18 TeamTacticsRating
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Properties
Property group 'xUtil'
CachedMutatorList
Type: CacheMutators
Modifiers: private, const, transient
CachedPlayerList
Type: CachePlayers
Modifiers: private, const, transient
Internal variables
AccuracyString
Type: string
Modifiers: localized
Default value: "Accuracy:"
AggressivenessString
Type: string
Modifiers: localized
Default value: "Aggression:"
AgilityString
Type: string
Modifiers: localized
Default value: "Agility:"
FavoriteWeapon
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
NoPreference
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
TacticsString
Type: string
Modifiers: localized
Default value: "Team Tactics:"
Structs
MutatorRecord
- string ClassName
- class<Mutator> MutClass
- not filled in by GetMutatorList()
- string IconMaterialName
- string ConfigMenuClassName
- string GroupName
- string FriendlyName
- string Description
- byte bActivated
PlayerRecord
- string DefaultName
- Character's name, also used as selection tag
- class<SpeciesType> Species
- Species
- string MeshName
- Mesh type
- string BodySkinName
- Body texture name
- string FaceSkinName
- Face texture name
- Material Portrait
- Menu picture
- string TextName
- Decotext reference
- string VoiceClassName
- voice pack class name - overrides species default
- string Sex
- string Accuracy
- string Aggressiveness
- string StrafingAbility
- string CombatStyle
- string Tactics
- string ReactionTime
- string bJumpy
- string FavoriteWeapon
- string Menu
- info for menu displaying characters
- string Skeleton
- skeleton mesh, if it differs from the species default
- int RecordIndex
- string Ragdoll
Functions
Static native functions
FindUPLPlayerRecord
native(564) final simulated static function PlayerRecord FindUPLPlayerRecord (string charName)
GetMutatorList
native(573) final simulated static function GetMutatorList (out array<MutatorRecord> MutatorRecords)
GetPlayerList
native(562) final simulated static function GetPlayerList (out array<PlayerRecord> PlayerRecords)
GetPlayerRecord
native(563) final simulated static function PlayerRecord GetPlayerRecord (int index)
Other static functions
AccuracyRating
final simulated static function int AccuracyRating (PlayerRecord PRE)
AggressivenessRating
final simulated static function int AggressivenessRating (PlayerRecord PRE)
AgilityRating
final simulated static function int AgilityRating (PlayerRecord PRE)
FindPlayerRecord
final simulated static function PlayerRecord FindPlayerRecord (string charName)
GetFavoriteWeaponFor
final simulated static function string GetFavoriteWeaponFor (PlayerRecord PRE)
GetSalaryFor
final simulated static function int GetSalaryFor (PlayerRecord PRE)
GetTeamInfoSalaryFor
final simulated static function int GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize)
GetTeamSalaryFor
RatingModifier
TacticsRating
final simulated static function int TacticsRating (PlayerRecord PRE)
TeamAccuracyRating
TeamAggressivenessRating
final simulated static function int TeamAggressivenessRating (GameProfile GP, optional int lineupsize)
TeamAgilityRating
TeamInfoAccuracyRating
final simulated static function int TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoAggressivenessRating
final simulated static function int TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoAgilityRating
final simulated static function int TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoTacticsRating
final simulated static function int TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize)