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UE2:XUtil (UT2004)

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UT2004 Object >> XUtil
Package: 
XGame
This class in other games:
UT2003

null

Properties

Property group 'xUtil'

CachedPlayerList

Type: CachePlayers

Modifiers: private, const, transient


FileExtension

Type: string

Modifiers: protected, const


SectionName

Type: string

Modifiers: protected, const

add RosterNames to roster

Internal variables

AccuracyString

Type: string

Modifiers: localized


Default value: "Accuracy:"

AggressivenessString

Type: string

Modifiers: localized


Default value: "Aggression:"

AgilityString

Type: string

Modifiers: localized


Default value: "Agility:"

FavoriteWeapon

Type: string

Modifiers: localized


Default value: "Favorite Weapon:"

NoPreference

Type: string

Modifiers: localized


Default value: "No Weapon Preference"

TacticsString

Type: string

Modifiers: localized


Default value: "Team Tactics:"

Structs

MutatorRecord

class<Mutator> mutClass 
string ClassName 
string FriendlyName 
string Description 
string IconMaterialName 
string ConfigMenuClassName 
string GroupName 
int RecordIndex 
byte bActivated 

PlayerRecord

Modifiers: native, init

string DefaultName 
Character's name, also used as selection tag
class<SpeciesType> Species 
Species
string MeshName 
Mesh type
string BodySkinName 
Body texture name
string FaceSkinName 
Face texture name
Material Portrait 
Menu picture
string TextName 
Decotext reference
string VoiceClassName 
voice pack class name - overrides species default
string Sex 
string Accuracy 
string Aggressiveness 
string StrafingAbility 
string CombatStyle 
string Tactics 
string ReactionTime 
string Jumpiness 
string Race 
string FavoriteWeapon 
string Menu 
info for menu displaying characters
string Skeleton 
skeleton mesh, if it differs from the species default
int RecordIndex 
string Ragdoll 
byte BotUse 
weighting for use by bots
bool UseSpecular 
bool TeamFace 
bool ZeroWeaponOffsets 

Functions

Static native functions

FindUPLPlayerRecord

native(564) final simulated static function PlayerRecord FindUPLPlayerRecord (string charName)


GetPlayerList

native(562) final simulated static function GetPlayerList (out array<PlayerRecordPlayerRecords)


GetPlayerRecord

native(563) final simulated static function PlayerRecord GetPlayerRecord (int index)


LoadDecoText

native final static function DecoText LoadDecoText (string PackageName, string DecoTextName, optional int ColumnCount)


Other static functions

AccuracyRating

final simulated static function int AccuracyRating (PlayerRecord PRE)


AggressivenessRating

final simulated static function int AggressivenessRating (PlayerRecord PRE)


AgilityRating

final simulated static function int AgilityRating (PlayerRecord PRE)


FindPlayerRecord

final simulated static function PlayerRecord FindPlayerRecord (string charName)


GetFavoriteWeaponFor

final simulated static function string GetFavoriteWeaponFor (PlayerRecord PRE)


GetMutatorClasses

simulated static function array<class<Mutator> > GetMutatorClasses (optional array<stringMutClassNames)


GetMutatorList

final static function GetMutatorList (array<MutatorRecordMutatorRecords)


GetSalaryFor

final simulated static function int GetSalaryFor (PlayerRecord PRE)


GetTeamInfoSalaryFor

final simulated static function int GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize)


GetTeamSalaryFor

final simulated static function int GetTeamSalaryFor (GameProfile GP, optional int lineupsize)


RatingModifier

final simulated static function int RatingModifier (string CharacterName)


TacticsRating

final simulated static function int TacticsRating (PlayerRecord PRE)


TeamAccuracyRating

final simulated static function int TeamAccuracyRating (GameProfile GP, optional int lineupsize)


TeamAggressivenessRating

final simulated static function int TeamAggressivenessRating (GameProfile GP, optional int lineupsize)


TeamAgilityRating

final simulated static function int TeamAgilityRating (GameProfile GP, optional int lineupsize)


TeamArrayAccuracyRating

final simulated static function int TeamArrayAccuracyRating (array<stringPlayers)


TeamArrayAggressivenessRating

final simulated static function int TeamArrayAggressivenessRating (array<stringPlayers)


TeamArrayAgilityRating

final simulated static function int TeamArrayAgilityRating (array<stringPlayers)


TeamArrayTacticsRating

final simulated static function int TeamArrayTacticsRating (array<stringPlayers)


TeamInfoAccuracyRating

final simulated static function int TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize)


TeamInfoAggressivenessRating

final simulated static function int TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize)


TeamInfoAgilityRating

final simulated static function int TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize)


TeamInfoTacticsRating

final simulated static function int TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize)


TeamTacticsRating

final simulated static function int TeamTacticsRating (GameProfile GP, optional int lineupsize)