I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:XWeaponAttachment (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> XWeaponAttachment
Package: 
XGame
This class in other games:
UT2003

null

Properties[edit]

Property group 'xWeaponAttachment'[edit]

bAltRapidFire[edit]

Type: bool


bHeavy[edit]

Type: bool


bRapidFire[edit]

Type: bool


Internal variables[edit]

LitWeapon[edit]

Type: Weapon


mHitActor[edit]

Type: Actor


mHitNormal[edit]

Type: Object.Vector


Default values[edit]

Property Value
DrawScale 0.4

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: WeaponAttachment.ThirdPersonEffects


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

GetHitInfo[edit]

simulated function GetHitInfo ()


GetTipLocation[edit]

simulated function Object.Vector GetTipLocation ()


Hide[edit]

simulated function Hide (bool NewbHidden)


InitFor[edit]

function InitFor (Inventory I)

Overrides: InventoryAttachment.InitFor


WeaponLight[edit]

simulated function WeaponLight ()