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UE2:XWeaponAttachment (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> XWeaponAttachment |
Contents
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Properties
Property group 'xWeaponAttachment'
bAltRapidFire
Type: bool
bHeavy
Type: bool
bRapidFire
Type: bool
Internal variables
LitWeapon
Type: Weapon
mHitActor
Type: Actor
mHitNormal
Type: Object.Vector
Default values
Property | Value |
---|---|
DrawScale | 0.4 |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: WeaponAttachment.ThirdPersonEffects
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
GetHitInfo
simulated function GetHitInfo ()
GetTipLocation
simulated function Object.Vector GetTipLocation ()
Hide
simulated function Hide (bool NewbHidden)
InitFor
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor
WeaponLight
simulated function WeaponLight ()