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UE2:XWeaponBase (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> xPickUpBase >> XWeaponBase |
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xWeaponBase
Properties
Property group 'xWeaponBase'
WeaponType
Default values
Property | Value | ||||
---|---|---|---|---|---|
CollisionHeight | 3.0 | ||||
CollisionRadius | 60.0 | ||||
DrawScale | 0.5 | ||||
DrawType | DT_StaticMesh | ||||
NewDrawScale | 0.5 | ||||
NewPrePivot |
|
||||
NewStaticMesh | 2k4chargerMESHES.WeaponChargerMESH-DS | ||||
Skins[0] | Texture'XGameTextures.WildcardChargerTex' | ||||
Skins[1] | Texture'XGameTextures.WildcardChargerTex' | ||||
SpiralEmitter | Class'XEffects.Spiral' | ||||
StaticMesh | XGame_rc.WildcardChargerMesh | ||||
Texture | None |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Other instance functions
CheckForErrors
function bool CheckForErrors ()
Overrides: xPickUpBase.CheckForErrors
GetInventoryGroup
function byte GetInventoryGroup ()
Overrides: xPickUpBase.GetInventoryGroup